
Space map idea
Re: Space map idea
i joined that server (downloaded like 100mb of all sorts of junk
) wouldnt it be more simple if you put the download link here?


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Re: Space map idea
I would like test it with human players... However, today evening I will upload it somewhere.
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Re: Space map idea
I upload my map on our Russian server, join it and vote ONS -> ONS-Asteroid-[Space]-beta1
To join type in console:
open 178.218.210.10:7777
Maybe laboRHEinz install it on CEONSS, however the map still need a lot of work.
To join type in console:
open 178.218.210.10:7777
Maybe laboRHEinz install it on CEONSS, however the map still need a lot of work.
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- Description: Not related to Power-Cores ;)
Re: Space map idea
Hey,
just tried it.
I like the idea of 999 Ammo, as the Ammo should not decide who wins a fight IMO. Perhaps you do the first ONS Map with unlim. Ammo?^^
The Asteroid is too empty yet, but i think that's clear. Buildings, cannons and especially vehicle spawn points would be nice, as i lost my vehicle when i first landed there
Is it possible to add some corridors and caves with strong and special items and vehicles to the asteroid?
just tried it.
I like the idea of 999 Ammo, as the Ammo should not decide who wins a fight IMO. Perhaps you do the first ONS Map with unlim. Ammo?^^
The Asteroid is too empty yet, but i think that's clear. Buildings, cannons and especially vehicle spawn points would be nice, as i lost my vehicle when i first landed there

Is it possible to add some corridors and caves with strong and special items and vehicles to the asteroid?
Re: Space map idea
tried your map, the idea is good, it still needs some work. the nodes on the asteroid are unprotected, it needs atleast 1 energy turret. it would be better to make some buildings there and put the nodes inside, with windows of course, so it could be shooted at from the outside with falcon and stuff. limited avril ammo in the middle, we dont want an avril-noob map i think. the distance between the asteroid and the ships are a bit big, im playing on masterfull, and the bots were almost always destroying the nodes till i got to the ship. inside the ship, mantas are needed since its impossible to get in with a flying vehicle. the core is well placed, wrong step and youre out
i dont know is it possible to add some delay to the elevators, cause it goes up too early when i try to get in with a tank.
this is only my opinion, maybe its worth something

this is only my opinion, maybe its worth something

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Re: Space map idea
I make a set of caverns inside the asteroid and place three nodes there (added a third node between these two, so now it a bit hard to disconnect second link path). Bots are play stupidly inside caverns, I need more tweaks with paths or forced path links.
But the main thing is what I made spacefighters! Just copy/paste their scritps and play with parameters and code. Now they can spawn near the node, players can enter and exit them, controls and weapons are fully functional. I set minimum flying speed to zero (default was 600 - on AS-Mothership you can't stop your fighter). Physics at zero speed it a bit strange. If you fly too fast, your vehicle will explode at collision, but at low speed you can survive. Default weapon for both spacefighters is powerful lasers and homing missile. Missile can home onto any vehicle and even turret, but have lower aiming angle as Raptor's missile. Lasers are very good against vehicles and nodes, but useless against infantry - you shooting precisely at small strafing man is very difficult from big distance and with big speed. Also lasers cannot be turned like Raptor's or Manta's plasma guns - you should turn all your vehicle, so attack is possible only by passage or nosedive. It will be interesting to test spacefighters at landscape maps
Last problem is spacefighter's physics then you exit it. Vehicle continue moving or hover at the same point where you exit. I should learn more about Karma physics engine to add Raptor-like physics to leaved spacefighters. First attemp (copy/paste some Raptor's code) made fighters spin after collision with other vehicles, but them still float in the air (or space
) as if they have zero mass.
Next step is improve target painter's bomber. It is already playable, but almost impossible to drive and its weapon is just rocket launcher. I will change it on some plasmagun and nuke as secondary fire. Maybe I will add a passanger with Hellbender's laser turret. Also, I can change default weapons for one or both spacefighters - this will make game more varied. Plasmaguns is almost useless in space, lasers and missiles are already here... Maybe "fast" plasma like used on Falcon? Or powerful but long charged laser (like Dragon's). And of course I can leave some "default" vehicles - Phoenix, Falcon, Aurora (good for spaming nodes on main spaceships).
So, how do you want to call the new vehicles? "Human spacefighter", "Skaarj spacefighter" and "Bomber" are not interestingly
But the main thing is what I made spacefighters! Just copy/paste their scritps and play with parameters and code. Now they can spawn near the node, players can enter and exit them, controls and weapons are fully functional. I set minimum flying speed to zero (default was 600 - on AS-Mothership you can't stop your fighter). Physics at zero speed it a bit strange. If you fly too fast, your vehicle will explode at collision, but at low speed you can survive. Default weapon for both spacefighters is powerful lasers and homing missile. Missile can home onto any vehicle and even turret, but have lower aiming angle as Raptor's missile. Lasers are very good against vehicles and nodes, but useless against infantry - you shooting precisely at small strafing man is very difficult from big distance and with big speed. Also lasers cannot be turned like Raptor's or Manta's plasma guns - you should turn all your vehicle, so attack is possible only by passage or nosedive. It will be interesting to test spacefighters at landscape maps


Next step is improve target painter's bomber. It is already playable, but almost impossible to drive and its weapon is just rocket launcher. I will change it on some plasmagun and nuke as secondary fire. Maybe I will add a passanger with Hellbender's laser turret. Also, I can change default weapons for one or both spacefighters - this will make game more varied. Plasmaguns is almost useless in space, lasers and missiles are already here... Maybe "fast" plasma like used on Falcon? Or powerful but long charged laser (like Dragon's). And of course I can leave some "default" vehicles - Phoenix, Falcon, Aurora (good for spaming nodes on main spaceships).
So, how do you want to call the new vehicles? "Human spacefighter", "Skaarj spacefighter" and "Bomber" are not interestingly

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Re: Space map idea
Beta 2 has been released, to test it join 178.218.210.10:7777 and vote for ONS-Asteroid-[Space]-beta2. In this version caverns in asteroid added and "raptors" on the ship's decks replaced with spacesifgters and nuclear bomber ship
Spacefighters a bit buggy, won't to respawn if leaved, have the same weapon - lasers and homing rockets, but laser effect won't draw and rockets won't home into enemy
However they playable, and can be used as kamikaze (500 hp damage if direct hit).
Here the link to the map itself: http://spaceengine.org/temp/ONS-Asteroi ... -beta2.zip
laboRHEinz, maybe add it on CEONSS?


Here the link to the map itself: http://spaceengine.org/temp/ONS-Asteroi ... -beta2.zip
laboRHEinz, maybe add it on CEONSS?
Re: Space map idea
man i didnt had this much fun for a long time. watching the bots trying to fly with the fighters
it was like: " i can fly this thing, i can do it, i can do it-BOOM- no i cant" i like the asteroid, nodes well placed. and the fighter is actually small enough to fly inside the ship, gotta be careful with the turning tho, it explodes very easily. its a bit buggy, i mean the fighters, but its fun, i think it deserves a chance on the server Heinz. good map


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Re: Space map idea
Bots are stupid on this map, but I made it for people
I can reduce crash velocity for spacefighters, but I think kamikaze ram is useful tactics here. Or I cam make them based on Raptor's physics, however I think this is bad idea.

- laboRHEinz
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- Location: Hamburg
Re: Space map idea
Hi!
Thank you for offering your map
I'll take a closer look and then see (not today, sorry). I'll let you know.
Thank you for offering your map

I'll take a closer look and then see (not today, sorry). I'll let you know.