I agree.Cat1981England wrote:ONS-Twilight-Second-Edition
Download: ONS-Twilight-Second-Edition
Really good open map set in a arid, mountainous bowl.
A reasonable amount of ammo and a balanced selection of vehicles. Small enough to walk across but large enough for some good old fashioned vehicle ONS. Would be a good replacement for Crossfire t32 as it's similar in size and theme but offers better balance.
I must say that this map didn't struck me for something in particular, but maybe is just because I played with bots. And it could still be nice to replace Crossfire.
I like this one. It seems like a fast vehicle map (and it's good for me). The tunnels give you a chance to avoid Raptors for a while, the node paths avoid choke points, there are Avrils but not too many, same for the Spidermines...ONS-Xorion
A small, tidy, very open map with lot's of Mantas, Hellbenders, Raptors and two tanks making for some fast and brutal game-play.
Why aren't we playing it already? (I'm joking

That gave me some minutes of fun XD The "Boom Tank" with the "BOOM" word on screen when you shoot, it's just classyONS-TWMushroomForest
This one isn't suited for CEONSS for a variety of reasons, but it's definitely worth a mention. Set in a cartoon theme mushroom forest with interesting custom vehicles. An excellent imaginative map.

Now I'm waiting for some Smurf custom skins for it

I agree. I'd definitely give it a try on the server. It seems interesting, and could be a good replacement for Foundry (as you say; and from the chat it seems that many players dont' like it a lot) or maybe also SavoIsland (that IMHO could be a little to linear and tight - an open map like Uallyr may be a refreshing news).Cat1981England wrote:
ONS-Uallyr
Download: ONS-Uallyr
Based around a large courtyard, it offers very different dynamics to the usual DM maps as it's not as linear as the likes of BridgeOfFate or Stonewall. Would probably be a good replacement for Foundry_beta5.
My only concern here, is that there seems to be a lot of spidermines (the "10 ammo" version). Yesterday night we played a very miny ChainIsle, and a very miny OmahaBeach too, so maybe it's just me getting tired of them.
I just realized that this map may also substitute ChainIsle1 - could be good to get a break from that white glare for a while.
After a trial on local, I may agree, but I also feel that the human factor (and so, the multiplayer) could be critical on this map (I mean: it always is; but this map needs some strong teamplay to be enjoyied fully), so I have some reservations until an actual multiplayer run.ONS-UA-Rexor
Download: ONS-UA-Rexor
This one is slightly different from the rest as it's nodes are very open but it offers vehicles such as the Leviathan which should help people hold on to a node while their team mates attack the next node. Could offer some interesting game play.
It seems good balanced. Even if it's an open map, not all nodes are SO exposed (one is under a roof - and so is unreacheable from the Raptors above; and one another has some mountains on his sides), there are a couple of funny deemers above east and west nodes (did you saw where they put them? The crypt on the cliff with the gregorians chants in it... Lol

Still, there are a couple of minor fix that could deserve attention: (1) there is a funny spawn point at core, on one very high wall with just a Manta and a turret on it. And no teleporter to go down (I spawned with another bot there - bot took the Manta, and I was stuck on the wall). Obviously one may just jump down and take damage, but it's stupid. There's a chance that you might reach another teleporter with a shield jump, but still...
And (2) dat jumping pod again - there's a small stair to get on these, where I always got stuck.
Maybe this map could be a good replecement for... I don't remember the name. That map with leviathan, a couple of rings of mountains, and two node paths that resemble a capital M with a 90°rotation.