[Aircraft] Draco

Anything about UT2004 mapping, Uscripting & more
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Wormbo
Posts: 384
Joined: Sun 28. Aug 2011, 12:52
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Re: [Aircraft] Draco

Post by Wormbo »

The Draco, more than most other multi-seat vehicles, is much more efficient with a gunner or two.
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GLoups!
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Joined: Fri 3. Feb 2012, 17:57
Description: Just play for fun.
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Re: [Aircraft] Draco

Post by GLoups! »

100% of the same opinion than [P]etya, i always think that it's better in outdoor maps with many obstacles (mountain etc..)
[P]etya

Re: [Aircraft] Draco

Post by [P]etya »

I know that it can carry +2 passengers and the passengers can use those rocket launchers, but on that map the rocket launchers aren't useful either. It's just the map's faul. The Draco doesn't fit in a map, which isn't outdoor map and without obstacles.
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Karma_geddon
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Re: [Aircraft] Draco

Post by Karma_geddon »

What about giving it a try in a more open map too? Like "our" version of Dawn?
I know that Peg is skeptic about deploying the Draco in an open space, but we could try...
You can find me on fb here, if you want: https://www.facebook.com/paolo.davolio.3
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Wormbo
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Re: [Aircraft] Draco

Post by Wormbo »

TBH I have no idea what kind of map works best for the Draco. I mean, the pilot seat can only do close-range combat and AVRiL defense, while the gunner seats are good for medium-range attacks on slow targets or medium-to-long-range attacks on stationary targets. I guess it must be a map with lots of cover, yet enough long lines of sight to nodes to actually benefit from the rocket damage.
[P]etya

Re: [Aircraft] Draco

Post by [P]etya »

I think Draco fits in those maps, where ppl can do surprise attacks with it. I think the map, Urban should be tried.
elect
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Re: [Aircraft] Draco

Post by elect »

Shit -> because you can see anything while you try to aim that nub firing at you
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Xac
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Re: [Aircraft] Draco

Post by Xac »

I think Meadowlands is a good map for testing air vehicles, nothing much to bump into. Even the boundary is marked by a fence, then if you go over it, you get told to get back on the map or get shot down by a satellite, so no annoying boundaries to crash into and get stuck.
Play it safe, do what Droopy says..."Always double tap!"
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Wormbo
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Re: [Aircraft] Draco

Post by Wormbo »

elect wrote:Shit -> because you can see anything while you try to aim that nub firing at you
So you are actually trying to say the camera positioning needs work? (You might want to work on your feedback skills. ;))
[P]etya

Re: [Aircraft] Draco

Post by [P]etya »

The camera positioning really needs work. Also I think you should increase the speed of the rockets a bit, because their speed is somehow low.
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