Hi there,
sorry for replying late. Of course, I've watched this topic and always wanted to offer some feedback. Thing is, as usual, I didn't find the time. Yeah, I know, it's almost inconceivable, but even I got a real life which sometimes keeps me distracted from the virtually more important gaming stuff

. Anyways, I didn't want to put you all off with an only hastily phrased post.
First off, thanks for your feedbacks, it's well appreciated we're finally having kinda content discussions here on the board so we don't have to pick your opinions about a specific map from questionable ingame comments only, like the usual "shit map" or "I like"
As for Grendelkeep and its removal from the roster, well, Pegasus already said it all: there's no playstyle plurality, it's always getting spammy and with 20+ players, laggy as well. While it possibly may be considered as ONS with up to ~16 players due to more room per player and the resulting possibilities to go for nodes, this ONS characteristic completely gets lost with 20+ players. Grendel is not suited for 20+ players.
I might be wrong, but I didn't find a single point in your posts outweighing those facts in favour of Grendel's return other than "I like" / "want it back".
If there was another voting handler available, limiting a map's eligibility according to its size and the amount of online players, we could reconsider things. Unfortunately, there's no such handler AFAIK. And even if so, would it keep the server whitelisted?
Polls vs. content management on CEONSS: Polls usually reflect a map's popularity only, which wouldn't work out all alone since they're not taking our map quality criteria into account. Thus, we're having a content management on top: Pegasus, lilalurl (if he returns), myself and, if reasonably brought up, public forum posts as well.
At any rate, maps' popularity and content management both are important, both do count, they are not replaceable by each other: While content managers set the limits and preselect maps according to quality criteria, their popularity will always be monitored regardlessly. Not only by polls though, but also by ingame feedback and the amounts of players leaving or joining a specific map. The significance of polls, by the way, will always refer to the amount of participants. For instance, about Grendel, we have elect, Anik, GLoups, Rotten and Narkotik. Okay, that's five votes, but still... would you consider this "poll" representative? Honestly, sorry no, by no means. Fortunately, we still use to have several dozens of other players. If we'd get some more players to join posts and polls, it'd be great. It'd increase their significance.
Lastly, if you really want to put it that way, Rotten: Sorry if disappointing you, but CEONSS can't be brushed off neither being an absolutistic monarchy or even dictatorship nor a people's democracy or anarchy. Well formed democracies and constitutional monarchies normally make use of division of powers. Like here on CEONSS (

), we have an owner, content managers, ingame admins and players. Everyone has a say, noone rules in an absolutistic manner, not even me (if so, the server would be empty pretty soon

).
Never thought I'd ever had to compare a gameserver with constitutions though
