Page 3 of 3

Re: Removal of MinusTankMeUp

Posted: Mon 22. Dec 2014, 11:25
by Xac
Getting back to the OP...

I think tank me up could be improved by:

1) Putting Avrils at all lockers.
2) Getting rid of all the overpowered vehicles, eg just have badgers and goliaths with a centaur here and there for anti air use.
3) Move the nodes out of the trenches and fill the trenches with water.
4) The nodes from the trenches could be put inside buildings to improve the poor hand to hand combat aspect of the map.
5) Add more cover for foot soldiers between buildings so they have a chance.

I don't like the trenches, the bridges interfere with the display when vehicles go under them. Also, once you are in one of the trenches, you are quite limited in how you can manoeuvre and where you can go, whether on foot or in a vehicle. I think the best option would be to have pinch points at bridges, so teams have to act cooperatively to take and hold bridges with tanks so their team can advance. Also, on foot, you could swim across the water, whereas the tanks would have to find a crossing point.

Re: Removal of MinusTankMeUp

Posted: Mon 22. Dec 2014, 23:14
by EmanReleipS
Xac wrote:Getting back to the OP...

I think tank me up could be improved by:

1) Putting Avrils at all lockers.
2) Getting rid of all the overpowered vehicles, eg just have badgers and goliaths with a centaur here and there for anti air use.
3) Move the nodes out of the trenches and fill the trenches with water.
4) The nodes from the trenches could be put inside buildings to improve the poor hand to hand combat aspect of the map.
5) Add more cover for foot soldiers between buildings so they have a chance.

I don't like the trenches, the bridges interfere with the display when vehicles go under them. Also, once you are in one of the trenches, you are quite limited in how you can manoeuvre and where you can go, whether on foot or in a vehicle. I think the best option would be to have pinch points at bridges, so teams have to act cooperatively to take and hold bridges with tanks so their team can advance. Also, on foot, you could swim across the water, whereas the tanks would have to find a crossing point.
Those are all good suggestions, I'm just afraid most people who like this map like it for the op vehicles and tank-only gameplay. I think if we changed the gameplay drastically like you have suggested, we would end up with a much better but way less popular map. It's the same crowd that likes Tanks-a-lot and OmahaBeach....

Re: Removal of MinusTankMeUp

Posted: Tue 23. Dec 2014, 08:58
by Snuff
.
guess the manpower for large scale editing/redesigning is just not available anymore... :C

perhaps give this version a go instead...

ONS-MinusTankMeUp-)o(-Gorz-BigAl-Edit1.ut2
.
.
.

Re: Removal of MinusTankMeUp

Posted: Thu 8. Jan 2015, 07:01
by joeblow
Cat1981England wrote:Does anyone know of a good tank map to replace Tanks-a-lot?
get rid of the ion. Its a pretty good map but the ion is horrendous on this map.