Re: Removal of MinusTankMeUp
Posted: Mon 22. Dec 2014, 11:25
Getting back to the OP...
I think tank me up could be improved by:
1) Putting Avrils at all lockers.
2) Getting rid of all the overpowered vehicles, eg just have badgers and goliaths with a centaur here and there for anti air use.
3) Move the nodes out of the trenches and fill the trenches with water.
4) The nodes from the trenches could be put inside buildings to improve the poor hand to hand combat aspect of the map.
5) Add more cover for foot soldiers between buildings so they have a chance.
I don't like the trenches, the bridges interfere with the display when vehicles go under them. Also, once you are in one of the trenches, you are quite limited in how you can manoeuvre and where you can go, whether on foot or in a vehicle. I think the best option would be to have pinch points at bridges, so teams have to act cooperatively to take and hold bridges with tanks so their team can advance. Also, on foot, you could swim across the water, whereas the tanks would have to find a crossing point.
I think tank me up could be improved by:
1) Putting Avrils at all lockers.
2) Getting rid of all the overpowered vehicles, eg just have badgers and goliaths with a centaur here and there for anti air use.
3) Move the nodes out of the trenches and fill the trenches with water.
4) The nodes from the trenches could be put inside buildings to improve the poor hand to hand combat aspect of the map.
5) Add more cover for foot soldiers between buildings so they have a chance.
I don't like the trenches, the bridges interfere with the display when vehicles go under them. Also, once you are in one of the trenches, you are quite limited in how you can manoeuvre and where you can go, whether on foot or in a vehicle. I think the best option would be to have pinch points at bridges, so teams have to act cooperatively to take and hold bridges with tanks so their team can advance. Also, on foot, you could swim across the water, whereas the tanks would have to find a crossing point.