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Re: My new map ONS-Sunrise-V1
Posted: Fri 27. Jan 2017, 20:20
by Sedoy
Hello everyone, i was working on a new version and it seems that i managed to reach some results.
so here's the list of what was done:
-nodes in the docks became more protected
-primary nodes have maual guns now
-more vehicles were added, some were replaced
-about a half of staticmeshes was simplified
https://www.dropbox.com/s/sy71p9rzpxsby ... d.rar?dl=0
Re: My new map ONS-Sunrise-V1
Posted: Fri 27. Jan 2017, 20:23
by Sedoy
and i don't know if it's important but i also manadged to fix some lighting problems with some staticmeshes
Re: My new map ONS-Sunrise-V1
Posted: Fri 27. Jan 2017, 21:06
by Miauz55555
Nice Sedoy.
The lightnings are looking very nice.
I just have two things which I didn't noticed before.
The entrance from the Base.. could you lift the SM a litle.. just 2 or 4 units.. sometimes you stuck when you just walk over it.
The wall near the ion-cannon at the Base.. you should extend the blockingVolume to the ground.. you can go (with a vehicle) through the lower level behinde the map.
My new map ONS-Sunrise-V1
Posted: Sun 29. Jan 2017, 20:47
by Cat1981England
Very nice Sed

Had a look around and this is all i could find in addition to Miau.
- Perhaps consider thinning out some more static meshes? The fps and load times are better, but there's still quite a lot that could be removed without impacting on the quality of the map. Things like every other street light, some windows that are high up that sort of thing.
- Add a sound to jumpads?
- The red lights on the doors are great. Maybe an emitter of some sort on the doors that don't open, or even the breakable barricades from Urban?
- I could fly through/into many of the static meshes with the Manta. Most didn't make any difference as they are close to a wall, but these 3 that i found are an issue, esecially the first two as you can exit the Manta inside of them and get stuck.
Click on the image to expand.

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- sed2.png (795.09 KiB) Viewed 9884 times

- sed3.png (861.74 KiB) Viewed 9884 times
My new map ONS-Sunrise-V1
Posted: Thu 2. Feb 2017, 16:26
by Sedoy
All necessary changes were made.) About staticmeshes... with the next version i will come up with something, for now i would like to leave it as it is now.
https://www.dropbox.com/s/ac5lyh5tqj6gp ... 2.rar?dl=0
My new map ONS-Sunrise-V1
Posted: Thu 2. Feb 2017, 22:36
by Cat1981England
Thanks Sed. Now on the server

My new map ONS-Sunrise-V1
Posted: Sun 5. Feb 2017, 17:17
by Miauz55555
Nice one Sedoy. Thank you

My new map ONS-Sunrise-V1
Posted: Mon 20. Feb 2017, 16:43
by Sedoy
A new version is finished. New staticmeshes, couple of visual changes, now it looks more like sunrise.
https://www.dropbox.com/s/22icd12g0s0zd ... 1.rar?dl=0