Re: Space map idea
Posted: Fri 6. Apr 2012, 10:14
Nice map, really good work, SpaceEngineer! Will be funny to play, I guess.
Nevertheless, before adding it, there are some points to be worked on at first:
When using the Spacefighters as kamikaze-vehicles by leaving them shortly before they hit the target makes one an on foot player. Well, being a walker within the asteroid isn't much fun because you can't reach every location there. Thus, the asteroid should be made playable for pedestrians by adding jumppads, shield and health pickups. One should be able to reach every node within the asteroid on foot. Also, some jumppads to accelerate the walk-through should be added. As it is now, sometimes the only thing you can do is suiciding to get to a node and another flyer.
The Spacefighters weapon bugs on re-entering should be fixed.
Bots are not really capable of flying a Spacefighter, indeed. Could you somehow make the Spacefighters not accessible for bots then? To still let them have their flying toy to proceed to the next node, there better should be some alternate flyers which bots are able to handle, like Phoenix. So, replace at least one Spacefighter with a Phoenix and exclude the Spacefighters for bots?
Radarmap: The nodes around the cores are almost impossible to tell from each other. Could you re-arrange them in a better visible way on the radarmap?
Nevertheless, before adding it, there are some points to be worked on at first:
When using the Spacefighters as kamikaze-vehicles by leaving them shortly before they hit the target makes one an on foot player. Well, being a walker within the asteroid isn't much fun because you can't reach every location there. Thus, the asteroid should be made playable for pedestrians by adding jumppads, shield and health pickups. One should be able to reach every node within the asteroid on foot. Also, some jumppads to accelerate the walk-through should be added. As it is now, sometimes the only thing you can do is suiciding to get to a node and another flyer.
The Spacefighters weapon bugs on re-entering should be fixed.
Bots are not really capable of flying a Spacefighter, indeed. Could you somehow make the Spacefighters not accessible for bots then? To still let them have their flying toy to proceed to the next node, there better should be some alternate flyers which bots are able to handle, like Phoenix. So, replace at least one Spacefighter with a Phoenix and exclude the Spacefighters for bots?
Radarmap: The nodes around the cores are almost impossible to tell from each other. Could you re-arrange them in a better visible way on the radarmap?