Re: Possible CEONSS maps
Posted: Sat 5. Oct 2013, 17:57
Next one, ONS-[SD]8-Ball:
Size & design suited for:
+ low player counts (1-11): well suited
o average player counts (12-22): bit small even for average amounts
- high player counts (23-32): hardly playable
Geometry:
- asymmetric layout
+ z-axis usage
+ bypassing mouseholes (although I doubt they'd ever be used / useful)
- only little room for walking, dodging and duels on mid levels
Nodes, link setup:
- illogical, disruptive layout
- cutoff possibility: these weird ground-floor connections don't count IMO
o choke nodes: 2 quasi-linear paths
- only few hops from core to core
Desirable playstyle plurality:
+ on foot duelling
o sniping: only SSR - are there any other sniper rifles / lightning guns?
- node defence: most nodes can be reached from afar, no shields, no turrets at nodes (ok Hellbenders, great
)
+ super weapons: Redeemer & SSR
o flyers, wheeled vehicles, tanks: available but ... don't they feel a bit misplaced on this small map?
Undesirable playstyle encouragement:
+ vehicle camping unlikely: not many spots to stay alive at for long
+ no excessive sniping: simply not enough sniper weapons available
+ base laming not exactly possible: no spot to hide at
- weapon spamming: tight places & many spammy weapons available plus SPMA
Weapon & vehicle choice & balance:
- weapon lockers: poor base lockers, predominantly spammy weapons (flak, rox, miniguns), unevenly distributed
o vehicles: is it an adequate vehicle map at all?
+ flyers vs. anti-aircraft: Mantas & Avrils equally available
+ super weapons: Redeemer and SSR have to be earned
- pick-ups massively concentrated at only few spots
o dominating vehicles: hard to tell offline, SPMA and Mantas could turn out a bit annoying here
- many minigun turrets vs. open arena / table surface
- minigun turrets pretty one-sided
- super shock rifle: one-shot-death-weapons should be avoided
Aesthetic aspects:
+ overall look ok
+ lighting
+ neutral colour theme, no team preferred
+ funny book titles
- low resolution pictures (coke machine, dogs pic)
- bible is completely greyed, must be several hundred years old, prolly Gutenberg's very first edition
o would be funny if all billiard balls were moveable
Conclusion: Asymmetric and, indeed, most likely too small & spammy. Other than that this node layout is mediocre at best and I'm not sure whether (so many) vehicles fit there at all
Size & design suited for:
+ low player counts (1-11): well suited
o average player counts (12-22): bit small even for average amounts
- high player counts (23-32): hardly playable
Geometry:
- asymmetric layout
+ z-axis usage
+ bypassing mouseholes (although I doubt they'd ever be used / useful)
- only little room for walking, dodging and duels on mid levels
Nodes, link setup:
- illogical, disruptive layout
- cutoff possibility: these weird ground-floor connections don't count IMO
o choke nodes: 2 quasi-linear paths
- only few hops from core to core
Desirable playstyle plurality:
+ on foot duelling
o sniping: only SSR - are there any other sniper rifles / lightning guns?
- node defence: most nodes can be reached from afar, no shields, no turrets at nodes (ok Hellbenders, great

+ super weapons: Redeemer & SSR
o flyers, wheeled vehicles, tanks: available but ... don't they feel a bit misplaced on this small map?
Undesirable playstyle encouragement:
+ vehicle camping unlikely: not many spots to stay alive at for long
+ no excessive sniping: simply not enough sniper weapons available
+ base laming not exactly possible: no spot to hide at
- weapon spamming: tight places & many spammy weapons available plus SPMA
Weapon & vehicle choice & balance:
- weapon lockers: poor base lockers, predominantly spammy weapons (flak, rox, miniguns), unevenly distributed
o vehicles: is it an adequate vehicle map at all?
+ flyers vs. anti-aircraft: Mantas & Avrils equally available
+ super weapons: Redeemer and SSR have to be earned
- pick-ups massively concentrated at only few spots
o dominating vehicles: hard to tell offline, SPMA and Mantas could turn out a bit annoying here
- many minigun turrets vs. open arena / table surface
- minigun turrets pretty one-sided
- super shock rifle: one-shot-death-weapons should be avoided
Aesthetic aspects:
+ overall look ok
+ lighting
+ neutral colour theme, no team preferred
+ funny book titles
- low resolution pictures (coke machine, dogs pic)
- bible is completely greyed, must be several hundred years old, prolly Gutenberg's very first edition
o would be funny if all billiard balls were moveable
Conclusion: Asymmetric and, indeed, most likely too small & spammy. Other than that this node layout is mediocre at best and I'm not sure whether (so many) vehicles fit there at all
