XMAS REQUEST: SPAMBOX

Server setup, history & future
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Pegasus
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Re: XMAS REQUEST: SPAMBOX

Post by Pegasus »

Well, for my part, I've stated my case (at considerable length too) and Heinz, who has the final say, hasn't opted to differentiate his position on this either. Currently he's away on a short holiday trip, so I'd imagine that, yes, things will remain as they are for the foreseeable future.

-FuNkY-MoNk-UK wrote:Pegasus, i understand what you mean about non-vehicle maps not being ONS[...]
I can assure you I don't hold such a view, Funky. If you can have maps without vehicles that still offer meaningful, strategic choice (in terms of where to go and how to fight) - and I believe we have come across enough specimens delivering just that - you have sufficiently demonstrated that NV maps can be ONS just fine. On average they might not be as diverse in the viable playstyles they offer as other maps that do include vecs (but can still be just as fun to specific crowds as any other or function as palate cleansers), but focusing on appraisal based on those merits already means they've at least passed the more basic/existential, first checkpoint of actually being ONS. You can easily have vecs in your game and not be playing ONS, if vCTF alone is anything to go about. Same goes for other, presumably sufficient ONS criteria ppl have brought up now n' again, like "nodes & cores", "non-indoors", "must have terrain", etc.
-FuNkY-MoNk-UK wrote:[...]regardless if [...] any [...] map doesn't fit the criteria of CEONSS, you have to remember that many players find these maps extremely fun. [...] the reason maps like Spambox are loved is they make a change from your typical ONS map.[...]
While I already addressed the first part specifically in my previous post (we aim for fun to be the result of CEONSS consistently offering worthwhile ONS; aside from that, there's plenty of fun to be had that falls outside our remit, e.g. other gametypes), the latter part boils down to "it's different to most other things, therefore it deserves to be in the roster". Thing is though, maps are defined as much by what they're not as by what they are; it'd be pretty negligent IMO to just focus on the fact that Spambox sets itself apart by not being a big, vehicle-rich, multi-node terrain map while ignoring its more fundamental shortcomings.
Not all maps are all things to all people, certainly, and there's many that have their own, unique "character", aesthetically or gameplay-wise that makes folks look forward to them coming up. What's common about all (most?) of those still on CEONSS' roster, however, is that they've earned their place there or that, at least, a convincing case against 'em hasn't yet been made. In any case, some might skew a bit more toward pedestrian action, others might have more of an aerial combat component be dominant, and others still might feature an unusual combo of mechanics that makes even more unconventional playstyles possible. A healthy mix of those is what prevents boring repetition and ensures fun through variety that's also up to an acceptable level of gameplay quality. To ignore this part of the calculation and just stuff the roster full of different items just because they aren't much alike, I think, wouldn't yield the same results in the long term.
-FuNkY-MoNk-UK wrote:[...]we're the ones that are keeping this server alive, if players are requesting certain maps to make a comeback, doesn't that mean that these maps were popular?. I can guarantee CEONSS has lost faithful players due to the removal of certain maps.[...]
There have been a few cases of people announcing their departure from CEONSS and the game in general, I believe, but I can't recall any case where that's been owed specifically to a roster change :/. Perhaps I'm forgetting some such instance that you know of and can point out to me, but in general that certainly hasn't been my impression of what usually drives ppl to stop playing on CEONSS or UT over these past 4 years.
To the heart of the issue though, I must stress I vehemently reject the notion of making content management decisions in a constant state of player cost aversion/calculating or resorting to populism as a means of stemming such a presumed player exodus due to some map change. Not just because trying to keep everyone satisfied lest they leave is liable to lead any server admin embracing that approach down numerous, random and contradictory roster changing paths before inevitably proving to be an impossible task, but also because subgroups with opposing playstyle preference agendas always tend to naturally occur in such communities and they can tear them apart if one sits back and allows for that to happen by playing favourites: eventually everyone but the coddled crowd will leave in disgust, new subgroups will form along even more absurd and myopic lines within the remaining sum and that vicious cycle will begin anew. Plenty of servers ultimately were done in by just that mistake and our wish was always to avoid having that same fate by, first, settling on and sticking to a set of content evaluation standards and, later, iterating on those in order to keep refining and improving the roster. Every bit of doubt, constructive criticism and challenge to those standards helps forge something tougher, and ultimately sturdier, like another blow from a blacksmith's hammer on a hot, steel sword banging out imperfections.
-FuNkY-MoNk-UK wrote:[...]we should have a thread in which players can request which maps they want back or request a new ONS map they have stumbled upon and which map should be removed to take it's place. I know forum members can do this already but i think there should a sticky regarding this topic[...]
I don't see what making it sticky will add to it, but this neighboring thread already offers exactly that opportunity, to say nothing about members' ability to start new ones about similar issues in this section of the msg board.
-FuNkY-MoNk-UK wrote:[...]then the administrator should gather all the information posted and make a poll. Then players can vote which map they want removing and which map they would like to take it's place. This would allow players to be more involved in the map picking or removal process.
While polls haven't had the best of luck in terms of participation up till now on CEONSS, there does exist (unsurprisingly :p) an overarching mentality which addresses engaging the community via those and it has to do with presenting people with meaningful but different enough choices that have, however, been previously vetted. If you hit a crossroads, weigh the various options and conclude that only one realistically won't hurt the server down the road, well, there's not much of a point in doing a poll then, is there? On the other hand, if we do come up with a number of similarly good n' interesting choices on some matter that point towards different gameplay results (or vary in some other, significant way) within a specific map or across all maps, as is the case with mutators and ServerActors, our inability to reach a conclusion internally can very much be resolved by appealing to you.
I don't know that specifically deciding what map(s) should be removed during each roster change should start being determined by poll results as a standard practice, but trust me when I say that looking for interesting and meaningful ways to engage the community in terms of the content offered and new twists on that has been an issue on our mind for awhile now and you all can definitely help us come up with good polls. Maybe you'd like the voting system changed again, maybe someone's tired of being stuck with the AR as the spawn weapon and wants to suggest a mutator that replaces it with something more unique n' useful everywhere (or one that, say, replaces Scorpions with a better vec because, really, scorps are kind of a joke as is :/), maybe some other mutator should be considered for inclusion, maybe something even more out of left field I can't imagine here. If anyone has something like that swirling in their mind and believe it to be a worthy addition that meets CEONSS' criteria, why not come forth, argue your case and help us improve the server with it?
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MrPenguin
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Re: XMAS REQUEST: SPAMBOX

Post by MrPenguin »

I really miss Spambox. Its stupid and fun and lasts about 5 minutes tops, and makes for a nice break between more "serious" big-campaign-type maps like Kingdom, Panalesh, MagicIsle etc.

We'll probably be sick of it within about four weeks and ask for it to be taken off again :D
RottenToTheCore
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Re: XMAS REQUEST: SPAMBOX

Post by RottenToTheCore »

Gawd, Peg ;). Spambox could be played several times in the time you need to post this. This forum is about a game, man :ghehe:
Cheese_it!
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Re: XMAS REQUEST: SPAMBOX

Post by Cheese_it! »

How about this: anyone who donates cash to the server is allowed to vote for any map they want. Votes are counted at the end of the month and the winning map is then played for a couple of nights (or other limited time). Or something. Just an idea.

In which case, you already have my cash so I now for SPAMBOX !

Thank you :D

Ps give the users what they want and they may donate more cash. Ooo-err!
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Xac
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Re: XMAS REQUEST: SPAMBOX

Post by Xac »

How about 95 percent of maps chosen by admin and the remaining 5 chosen by vote each month...from a selection of maps vetted by the admins?
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laboRHEinz
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Re: XMAS REQUEST: SPAMBOX

Post by laboRHEinz »

Sorry all for the delay, I've been out of town till now.

Well, even after reading all of your points, I can't really understand why SpamBox in particular should make a return. C'mon folks ... it really isn't ONS, let's be honest ;)

After all, it only remains to stress that Pegasus has coordinated his posts with me, I've got nothing substantial to add, except, perhaps, that some should read them more thoroughly to avoid double-posting :lol:

Nevertheless, I'll pick up the idea of leaving a small door open for some substandard maps not matching our quality criteria, just for nostalgia's sake:
Pegasus wrote:So where does that leave us? With a server mostly populated by oldschoolers that sometimes might want to revisit flawed but fondly remembered content, do maps like Spambox never have a chance of appearing on CEONSS again? Well, while as a matter of standard practice I'd always advise against it, I suppose within some other kind of limited and well-defined context it could be done without countermanding the server's mission. I definitely can't imagine that taking place around a time like Xmas where ppl would have more free time in their hands and, thus, be liable to come here looking for some properly good ONS, nor basing that around celebrations relating to any particular individual, like birthdays. Still, that leaves us with plenty of room to schedule a period where, say, anything goes in terms of (non-crashing) ONS maps that members can suggest, where the roster gets uncapped from 100 to fit everything in, the repeat limit gets reduced and where maybe even the balancer's 8-min replay cap is disabled for an even quicker, more painless experience. Kinda like a drunk week in the summer or something :). If enough of you want something like that and work with Heinz to hash things out n' arrange it, I don't see why it couldn't happen down the line.
However, here's the rules for such maps:
- they have to be voted in by forum polls (preferably within only one thread, please), at least 8 participants, majority counts
- only one at a time
- duration is one week
- not the same map in a row
- not during holiday seasons (Christmas, Easter)

To begin with, I've upped SpamBox till Tuesday next week :blahblah:

Please note that this is no Xmas gift and it's not corresponding to donations: we're a free server, we're not depending on any monetary contribution, our goal is not to earn some money but just to provide the best ONS gameplay possible. Money won't ever make a difference on content decisions. Of course we're very thankful for the gesture & your continuing support, but donations are optional, always.

Thus, it's just a new approach trying to factor in the maps that seem to be overly popular while not being able to pass our quality standards. Nonetheless, we'll be taking note of ingame comments while those maps are played, both positive and negative ;)
Last edited by laboRHEinz on Wed 1. Jan 2014, 22:47, edited 1 time in total.
Reason: forgot to add the holidays restriction, updated now
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Anik
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Re: XMAS REQUEST: SPAMBOX

Post by Anik »

laboRHEinz wrote:Sorry all for the delay, I've been out of town till now.

Well, even after reading all of your points, I can't really understand why SpamBox in particular should make a return. C'mon folks ... it really isn't ONS, let's be honest ;)

After all, it only remains to stress that Pegasus has coordinated his posts with me, I've got nothing substantial to add, except, perhaps, that some should read them more thoroughly to avoid double-posting :lol:

Nevertheless, I'll pick up the idea of leaving a small door open for some substandard maps not matching our quality criteria, just for nostalgia's sake:
Pegasus wrote:So where does that leave us? With a server mostly populated by oldschoolers that sometimes might want to revisit flawed but fondly remembered content, do maps like Spambox never have a chance of appearing on CEONSS again? Well, while as a matter of standard practice I'd always advise against it, I suppose within some other kind of limited and well-defined context it could be done without countermanding the server's mission. I definitely can't imagine that taking place around a time like Xmas where ppl would have more free time in their hands and, thus, be liable to come here looking for some properly good ONS, nor basing that around celebrations relating to any particular individual, like birthdays. Still, that leaves us with plenty of room to schedule a period where, say, anything goes in terms of (non-crashing) ONS maps that members can suggest, where the roster gets uncapped from 100 to fit everything in, the repeat limit gets reduced and where maybe even the balancer's 8-min replay cap is disabled for an even quicker, more painless experience. Kinda like a drunk week in the summer or something :). If enough of you want something like that and work with Heinz to hash things out n' arrange it, I don't see why it couldn't happen down the line.
However, here's the rules for such maps:
- they have to be voted in by forum polls (preferably within only one thread, please), at least 8 participants, majority counts

- only one at a time
- duration is one week
- not the same map in a row

To begin with, I've upped SpamBox till Tuesday next week :blahblah:

Please note that this is no Xmas gift and it's not corresponding to donations: we're a free server, we're not depending on any monetary contribution, our goal is not to earn some money but just to provide the best ONS gameplay possible. Money won't ever make a difference on content decisions. Of course we're very thankful for the gesture & your continuing support, but donations are optional, always.

Thus, it's just a new approach trying to factor in the maps that seem to be overly popular while not being able to pass our quality standards. Nonetheless, we'll be taking note of ingame comments while those maps are played, both positive and negative ;)

laboooooR! When you will submit voting for Grendel? :wohoo: :wohoo: :wohoo: Pleaaaaaseeeeee! :wohoo: :wohoo: :wohoo: You'll see, everybody's gonna submit the forum to vote the grendel comming back! :dancegal:
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laboRHEinz
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Re: XMAS REQUEST: SPAMBOX

Post by laboRHEinz »

loool Anik, just create a poll within this section, gather 8 ppl and a majority of them voting for it and you'll have your Grendel as a special map next week ;)
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fors
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Re: XMAS REQUEST: SPAMBOX

Post by fors »

even if the map loves one person - why can't it be on the server? besides this map weighs negligible small
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Zon3r
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Re: XMAS REQUEST: SPAMBOX

Post by Zon3r »

I'll bribe everyone into voting against Anik :D
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