Do you want back - MinusTankMeUp_Nightwolf ?

Server setup, history & future

Do you want MinusTankMeUp_Nightwolf back?

yes
22
76%
no
7
24%
 
Total votes: 29

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Kentaro
Posts: 61
Joined: Sun 27. Oct 2013, 13:45
Description: Wasp driver Mapper/ONS player

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by Kentaro »

Zon3r wrote:This is a usual Tanks-a-lot match, and the reason why i stopped playing on this map, cause there will always be an a***ole who will spawnkill like this
Just take your cannon flak, go to the center on foot (by the node's ion passage, the left one), then take the underground passage to take the ion from the back, go near the ion, and kill it. The only thing you have to do is to be discreet. Don't hesitate to hid if a tank is in the passage, and to follow him, but not attack him. Your main target is the ion. Attack him just before its fire, he will not have enough time to pivot his turret, and you'll destroy it before its next shot.
Just remember to be discreet, and your ninja attack will be successful.

I did it many times, it works well. Even if many players tank and spam, discretion can bring a lot of success in this game :bat:
Last edited by Kentaro on Thu 30. Jan 2014, 22:08, edited 2 times in total.
reyno1d
Posts: 29
Joined: Sun 26. Jan 2014, 10:35
Description: u can't touch this

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by reyno1d »

i've always had fun on that map so i vote for YES!
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Pegasus
Posts: 1321
Joined: Wed 4. Nov 2009, 23:37
Description: ONSWordFactory
Location: Greece

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by Pegasus »

Zon3r wrote:This is a usual Tanks-a-lot match, and the reason why i stopped playing on this map, cause there will always be an a***ole who will spawnkill like this, i'll just get angry and start talking things that i wouldn't otherwise. the fact that the core was unlocked is a coincident. This HaHa guy was doing this even when the core was locked. Players in general dislike this map, so it's a reasonable suggestion to replace this map with Minus-TMU.
Like Kent said, don't get angry; wise up, go around the ion's no-man's-land area, power up first (U.dmg, nuke or both) and attack it from the rear.
It pains me quite a bit to admit this, but when it comes to a certain few maps like corridor spam Tanks-a-Lot, MagicIsle, Dria and a couple o' others, this server's crowd still has a lot to learn compared to players in other popular servers where they're (tremendously) more frequently rotated and most ppl there have understood the team tactics that work and can carry them to victory. We may have an overall higher personal skill average, but CEONSSers will rarely coordinate or work as a team (missing voice chat plays a role there too) and going up against a threat like HaHa posed there again n' again in the same way (repeatedly spawning at the spammed node) with no tactical forethought simply won't work.
Does that mean that HaHa was acting in an unsportsmanlike manner, or even that SpamALot has fundamental problems that should see it removed from the roster? First off, believe it or not, that's one of the established ion uses that allows a team to get the most out of it, and it's not immoral either when you examine exactly what's going on: the 2 proximal primaries are linked and, thus, always open to attack, so suppressing threats arising there from across the map is reasonable and defensible. The other use when the game's progress is still at 50/50 involves picking up a (dmg amped) linker (or two) and heading forward from the ion's spawn, but the central area can often prove lethal to a lone ion, so it's a method only the more gung-ho players choose (it's often my choice, btw, as I get terribly bored playing a conservative, camping game). Otherwise, the ion stays near the proximal primary, with its ass to the wall, making sure the corridor is threat-free and constantly being nursed to max health by a few, support role teammates. You know, until the nuke I'm guiding around the map explodes over all their heads :).

The (unfavourable) comparison to MInus-TMU-Nightwolf, that supposedly points towards SpamALot's need for removal, is unfortunate and problematic too here IMO. Whereas the former, as previously outlined, is prohibitive of two among the three cardinal playstyles (pedestrian and air combat) throughout the map, thereby significantly reducing the gameplay quality Minus-TMU-Nightwolf can offer, Tanks-A-Lot does provide areas and opportunity for ped fights that will matter to the match's outcome (middle center, top center & nuke pickup, top tunnels) and can, thus, be regarded as a Tier 2 map - not so great because of all the spam, mind, but still a true ONS map with room for strategic choices and a number of different viable playstyles. The "chance for a comeback" criterion you brought up in a previous post does matter too when evaluating maps, but it's not nearly as high in significance as "actual gametype adherence" and "degree of playstyle plurality". All in all, the server can tolerate SpammyCorridors, but has to draw the line before Minus-TMU-Nightwolf. Doesn't mean that I'd personally ever recommend either one over a dozen other available options if ingame myself, but hey, tastes vary.

Btw, fixed your YT embed; make sure you remember to strip the superfluous php variables beyond the video ID (v=...) if you want the finicky phpBB script we got to work next time ;).
Eyes in the skies.
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Zon3r
Posts: 575
Joined: Thu 7. Apr 2011, 08:46
Description: Don't shoot at me!

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by Zon3r »

Peg as always explains everything down to the last nail :D but nah, i had so many bad experiences on that map, that it's not worth it. I don't like spammy maps, it's not for me. Btw thanks for fixing the link(no idea what was wrong tho, it worked for me :D )
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elect
Posts: 278
Joined: Thu 23. Feb 2012, 16:28
Description: Srly? Are u kidding me?

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by elect »

Kentaro wrote:
Zon3r wrote:This is a usual Tanks-a-lot match, and the reason why i stopped playing on this map, cause there will always be an a***ole who will spawnkill like this
Just take your cannon flak, go to the center on foot (by the node's ion passage, the left one), then take the underground passage to take the ion from the back, go near the ion, and kill it. The only thing you have to do is to be discreet. Don't hesitate to hid if a tank is in the passage, and to follow him, but not attack him. Your main target is the ion. Attack him just before its fire, he will not have enough time to pivot his turret, and you'll destroy it before its next shot.
Just remember to be discreet, and your ninja attack will be successful.

I did it many times, it works well. Even if many players tank and spam, discretion can bring a lot of success in this game :bat:
This *

You need to make your hands dirty, zoner ^^

I know it is not a dignified job, but someone has to do it ^^

And when you see most of your nub mates don't do it, then it is up to you ^^
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Xac
Posts: 569
Joined: Thu 15. Nov 2012, 14:21
Description: keeping it UNreal since 2004

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by Xac »

All too often when I play UT it's at the end of the day when I'm very tired so my tactical thinking is not good...I don't want to think too hard...I just want to pick up a gun and run stupidly at the machine guns...Banzaiiiii!

It might be a good idea to explain in the Tips section things like how not to keep re-spawning at the same node when there is a tank camper in residence. Not everyone knows how.

It would be nice if people on CEONSS played more co-operatively. I try to repair other vehicles when I see them damaged and when I see someone going off in a manta and I'm in a raptor I try to follow them to give them top cover and not just go off on my own. Sometimes I try to push slow tanks along with a scorp or hellbender to help get them to the node faster. I'm not very good with mantas, I usually bump into things a lot (except the people I'm trying to run over :lol:) and I get lost, but if I were a better pilot I would feel happier about giving people a lift to the action. All too often you see two people spawn at the same time, have a mad dash for the single manta, then one flies off and leaves the other stranded. When I'm in such situations I tend to let the other person take the manta or best vehicle as I think they will use it better than I will...but then I don't get any practise :)
Play it safe, do what Droopy says..."Always double tap!"
Zon3r
Posts: 575
Joined: Thu 7. Apr 2011, 08:46
Description: Don't shoot at me!

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by Zon3r »

this type of the gameplay is going against my standards for a fair play. I can't go baselaming with an ion just to get the top score. My efforts to push people toward fairplay are failing. I'm constantly giving examples for balancing the game by switching to the losing team, or when i join the server, if i can't be in the losing team, i'm not playing, but unfortunately, i don't really see players doing that. My mission is going straight off the cliff, oh well, i tried :D
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elect
Posts: 278
Joined: Thu 23. Feb 2012, 16:28
Description: Srly? Are u kidding me?

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by elect »

Zon3r wrote: I'm constantly giving examples for balancing the game by switching to the losing team, or when i join the server, if i can't be in the losing team, i'm not playing, but unfortunately, i don't really see players doing that.
I do sometimes too, you are not alone o:o
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Karma_geddon
Posts: 234
Joined: Tue 13. Aug 2013, 18:33
Description: from Italy

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by Karma_geddon »

Since this topic has been introduced by Peg... What about the team chat? Could it be possible to implement it on CEONSS? ;) Or maybe there's a reason behind the choice of not using it on this server that I'm not aware of? (that is possible because I'm, you now, kinda new... "^^)
(we could split this topic to another thread if the mods feels so)
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Zon3r
Posts: 575
Joined: Thu 7. Apr 2011, 08:46
Description: Don't shoot at me!

Re: Do you want back - MinusTankMeUp_Nightwolf ?

Post by Zon3r »

The reason for no voice chat is probably to stop excessive swearing(or maybe to lower the bandwidth usage, no idea) :D tho i'm wondering is it possible to enable only the team chat (there is a voice chat on omni, no problem there it seems)
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