Re: ONS-Ziggurat
Posted: Sun 7. Jun 2015, 11:00
Thanks for the work, Cat!
I am obliged to ask a few questions about the zones:
- why didn't you put portals on both sides of the stairs and the corridors? I've read couple of tutorials and they all recommend to create a "buffer zone" in such places.
- why did you remove the portals from the shaft?
- what is recommended number of zones per map and number of zones the player can see simultaneously?
EDIT:
2Cat: just to be clear, I think this map is ready for testing on the public server. There are no serious (or even moderate) issues in my mental checklist, and I'm out of overall improvement ideas as well. So, when you are satisfied with the zoning it can go right into the action (unless someone finds major problems with it).
2Everyone: a usual disclaimer:
This edit of the map is OK for me. Once it goes to the server, it's public and open for edits. I'd like bugfixes and polish (performance, graphics, pathing etc.) to be posted like minor versions (e.g. 1.1, 1.2) by whoever does it and bigger edits that affect the gameplay (like map layout changes, retexturing) to be posted as separate edits - but it's only my wish, not even a guideline and certainly not a rule.
I am obliged to ask a few questions about the zones:
- why didn't you put portals on both sides of the stairs and the corridors? I've read couple of tutorials and they all recommend to create a "buffer zone" in such places.
- why did you remove the portals from the shaft?
- what is recommended number of zones per map and number of zones the player can see simultaneously?
EDIT:
2Cat: just to be clear, I think this map is ready for testing on the public server. There are no serious (or even moderate) issues in my mental checklist, and I'm out of overall improvement ideas as well. So, when you are satisfied with the zoning it can go right into the action (unless someone finds major problems with it).
2Everyone: a usual disclaimer:
This edit of the map is OK for me. Once it goes to the server, it's public and open for edits. I'd like bugfixes and polish (performance, graphics, pathing etc.) to be posted like minor versions (e.g. 1.1, 1.2) by whoever does it and bigger edits that affect the gameplay (like map layout changes, retexturing) to be posted as separate edits - but it's only my wish, not even a guideline and certainly not a rule.