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Re: OmahaBeach

Posted: Thu 5. Jan 2017, 21:15
by Cat1981England
smalltown wrote:the trees near node 8 and node 11 too many of them got stuck many times in there with any air vehicle..../
Some of the trees around that area have pointy collisions which could explain that. I'll replace with cubed blocking volumes :thumbup:

OmahaBeach

Posted: Sat 7. Jan 2017, 21:13
by Cat1981England
ONS-OmahaBeach-)o(-V5-C

- New water textures by the ship
- Simple cubed blocking volumes replace the more complex default ones that some of the trees use.

Re: OmahaBeach

Posted: Mon 9. Jan 2017, 17:59
by Zon3r
Cat1981England wrote:ONS-OmahaBeach-)o(-V5-C

- New water textures by the ship
- Simple cubed blocking volumes replace the more complex default ones that some of the trees use.

Image

Re: OmahaBeach

Posted: Mon 9. Jan 2017, 19:38
by Cat1981England
Sorry, I removed the files when i updated the map pack yesterday. I should have left them up for longer.

ONS-OmahaBeach-)o(-V5-C and ONS-Aggressive-Alleys-C-SP1 download links are both back up. Will be removed next Sunday.