This would be a great pick up not for health but for opening 'shortcut' abandoned doors or a stargate,
access via repair of this pick up would be great for faster node link up.
is your map available for beta test ?
I used to make maps and great for beta testing, nothing worse than a glitch when you think its a final build.
If it's only input suggestions happy to help.
UltimateMappingTools [A Crocodile's Legacy]
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UltimateMappingTools [A Crocodile's Legacy]
Nice one. How about making them adjustable variables?Crusha K. Rool wrote:[...] The health amount and respawn cooldown are open for discussion. I was thinking maybe 300 HP on a 45 seconds cooldown? It should be big enough to be worth a detour if your vehicle is pretty injured but small and long enough that camping with a tanky vehicles does not become viable enough to outlast enemies actively trying to take it down with conventional weapons.
Maybe also class selectable or team selectable. =D
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It's not a map, but a tool which can be used in maps to create awesome things.Wingnut wrote:[...]is your map available for beta test ? [...]
We have two maps with Stargates. "M5sMantaMadness" -> Lake in the midle and "Europa-C-M5" -> One on each site in a corridor and one within the 'Borg-Cube' (needs flyer).[...]stargate[...]
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UltimateMappingTools [A Crocodile's Legacy]
There are two issues with making things adjustable:Miauz55555 wrote:Nice one. How about making them adjustable variables?Crusha K. Rool wrote:[...] The health amount and respawn cooldown are open for discussion. I was thinking maybe 300 HP on a 45 seconds cooldown? It should be big enough to be worth a detour if your vehicle is pretty injured but small and long enough that camping with a tanky vehicles does not become viable enough to outlast enemies actively trying to take it down with conventional weapons.
Maybe also class selectable or team selectable. =D
1. It would prevent the pickup from being used with existing spawner types (like wildcard bases) because the variables would need to be supplied from a custom spawner. Or it would have to be placed directly without a base, but that's kinda dirty.
2. From a game design perspective, it's pretty bad design to have a core mechanic that is inconsistent across different maps. If you take a small health pack, you expect to always get 25 HP. And a small shield always gives 50 armor. You don't simply throw a map in where a small health pack suddenly gives you 50 HP for no reason.
The toolset comes with a "U-Damage Pack Prolonged", which lasts 45 seconds, and a "Mega Shield Pack", which provides 150 armor. However, both of these come with different skins in order to not be mistaken for the regular variants.
Preferably we can settle on a single value and stick with it. Or at least split it into different pickups, like a Repair Pack and a Super Repair Pack.
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Re: UltimateMappingTools [A Crocodile's Legacy]
You have two valid points there. Also when the "dirty play" can be nice.
A small one and a bigger one would be the right way to go. I would probably go for 50 or 75 HP for the small and 45 s respawn time. Because a normal Manta has 200 HP and a small heal should not heal halve of the HP from a vehicle.
For the big one I would probably go for 150 or 200 HP with 45 s respawn time to give a tank the HP it needs but not so much that it will survive a normal tank shell (300 damage).
A small one and a bigger one would be the right way to go. I would probably go for 50 or 75 HP for the small and 45 s respawn time. Because a normal Manta has 200 HP and a small heal should not heal halve of the HP from a vehicle.
For the big one I would probably go for 150 or 200 HP with 45 s respawn time to give a tank the HP it needs but not so much that it will survive a normal tank shell (300 damage).