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Zombiepoll: ONS-SEKTOR9-VENI-VIDI-VICI!-II-; 09.Feb. - 16.Feb.2020

Posted: Fri 24. Jan 2020, 20:09
by Miauz55555
To less activity here from the most players, so I bring it up myselve because I know some will like to see it again.

Zombiepoll: ONS-SEKTOR9-VENI-VIDI-VICI!-II-.ut2 09.Feb. - 16.Feb.2020
Note the - at the end of the name.

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Zombiepoll: ONS-SEKTOR9-VENI-VIDI-VICI!-II-; 09.Feb. - 16.Feb.2020

Posted: Fri 24. Jan 2020, 23:07
by salko
Please remove connection 5-6.

Zombiepoll: ONS-SEKTOR9-VENI-VIDI-VICI!-II-; 09.Feb. - 16.Feb.2020

Posted: Sun 16. Jun 2024, 20:37
by EmanReleipS
salko wrote: Fri 24. Jan 2020, 23:07 Please remove connection 5-6.
It's been ages, but you might want to know that we took your feedback into account when editing Sektor9 recntly. We changed the link setup to the following:
Sektor9_new link setup_v2.jpg
Sektor9_new link setup_v2.jpg (340.78 KiB) Viewed 96163 times
ONS-SEKTOR9-VENI-VIDI-VICI-III-gamma-12p full changelog including changes from the beta edit:

* Removed spider tank without replacement
* Linked vehicles near cores to the cores instead of the primary nodes
* Optimized jump pads in center room:
***decreased Z-movement for 2 of them to avoid hitting your head on the ceiling
***moved one jumppad to the side to avoid hitting the pillar
***made "landing area" on the far side wider by making a wall/railing smaller
* Added a zone portal that was probably forgotten
* Changed link setup to give greater importance to 1 and provide another angle of attack for those willing to put in the footwork
* Swapped OMNI badgers with mk.2 badgers (from ONS-CBP2-Pasargadae-ECE-C-V2-20p)
* Changed emitters for 3 jumppads in center room to make them look more like jumppads instead of teleporters (copied emitters from ONS-Echo-103[ECE]-beta3)
* Removed link gun ammo pickups
* Re-added some player spawnpoints at the secondaries (Anonymous remembered that he had removed them)
* Added picture of a pink mino at each base (a request by Loucast)
* Added changelog script
* Updated map title
* Rebuilt with RGB8 lighting