My opinion: relics can be removed, but superweapons must be removed (or decreased). Speed relics is my favorite relics on this map, but i can play without it.
Example of gameplay player "Crazy" (good player): take speed relics and then only used superweapon. The whole game. Funny? No. This ruining whole game.
And remove normal spider mines. Players as ":.." places these mines in a narrow corridor in the middle of the map (right side) and the opponent has no chance to get to that node. Funny? No, frustrating. No other normal path to this node.
PS: sorry of my English.
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Just to be clear, I am not the "Crazy" player. Maybe Salko means "Crazy Sacrifice"?salko wrote: Example of gameplay player "Crazy" (good player): take speed relics and then only used superweapon. The whole game. Funny? No. This ruining whole game.
And remove normal spider mines. Players as ":.." places these mines in a narrow corridor in the middle of the map (right side) and the opponent has no chance to get to that node. Funny? No, frustrating. No other normal path to this node.
PS: sorry of my English.
I also would like the Super Spider Mine to go away.
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Yeah, "Crazy Sacrifice". Good player, but on this map played only with superweapons.Crazy_Eddie wrote:Just to be clear, I am not the "Crazy" player. Maybe Salko means "Crazy Sacrifice"?
On this map are 3 or 4 nukes and 2 super spider mines. IMHO, keep only ONE nuke and remove ALL super spider mines.
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I agree -- the map is good and a big draw to the server -- but it is very vulnerable to excessive laming
Personally I don't mind the Super Spider Mines -- they're usually avoidable. By that I mean you'll get at a second or two(?) head warning before they explode -- so you can easily duck or hide behind some sort of an obstacle. Also the Relics and the Deemers doesn't bother me too much -- they're super helpful when you quickly want to disable or recapture a node.
But only when they are treated as such ...
The problem is that a few players have developed a real vexatious routine combining those 3 for the sole purpose of killing as many as possible. I have on several occasions witnessed lamers dragging their own team down by only focusing on the spamming, not building any nodes, and getting in the way of their own teammates (Ultimately just ruining the game for everyone).
So considering all that -- how can we influence the circumstances to reduce the spamming -- what can we change without yanking too many peoples chains?
In my opinion, the biggest culprit here is the Speed Relic and the Super Spider Mines (These are the 2 elements the spammers tend to reach out to the most). Do we really need a Speed Relic in such a small map? In my experience I feel it more often than not acts as a tool for spamming rather than constructive teamwork on this map. But I could be wrong.
I liked what Gaffer suggested about lowering the spawn frequency or putting a timer on the Super Spider Mines -- so I was thinking that sounded like a good idea
Personally I don't mind the Super Spider Mines -- they're usually avoidable. By that I mean you'll get at a second or two(?) head warning before they explode -- so you can easily duck or hide behind some sort of an obstacle. Also the Relics and the Deemers doesn't bother me too much -- they're super helpful when you quickly want to disable or recapture a node.
But only when they are treated as such ...
The problem is that a few players have developed a real vexatious routine combining those 3 for the sole purpose of killing as many as possible. I have on several occasions witnessed lamers dragging their own team down by only focusing on the spamming, not building any nodes, and getting in the way of their own teammates (Ultimately just ruining the game for everyone).
So considering all that -- how can we influence the circumstances to reduce the spamming -- what can we change without yanking too many peoples chains?
In my opinion, the biggest culprit here is the Speed Relic and the Super Spider Mines (These are the 2 elements the spammers tend to reach out to the most). Do we really need a Speed Relic in such a small map? In my experience I feel it more often than not acts as a tool for spamming rather than constructive teamwork on this map. But I could be wrong.
I liked what Gaffer suggested about lowering the spawn frequency or putting a timer on the Super Spider Mines -- so I was thinking that sounded like a good idea
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As Gaffer said, the super spider mine timer needs to have a higher value,
I don't mind about the relics,
Between, the map is funny, i see no reason to remove it.
I don't mind about the relics,
Between, the map is funny, i see no reason to remove it.
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Map feedback.. cool.
I double Zoners post, too. But also the others.. well I think the relics and superweapons should stay where they are.
The default respawntime for the nukespider is 120 s when it's inside a weaponbase with delayed spawn.. would that be high enought?
Maybe increase the respawntime from the relics as well.. 90 s?
The spider is helpfull to get rid of some vehicle campers.. when they camp on a locked node with a hellbender and just shoot combos it's also not so cool.
I double Zoners post, too. But also the others.. well I think the relics and superweapons should stay where they are.
The default respawntime for the nukespider is 120 s when it's inside a weaponbase with delayed spawn.. would that be high enought?
Maybe increase the respawntime from the relics as well.. 90 s?
The spider is helpfull to get rid of some vehicle campers.. when they camp on a locked node with a hellbender and just shoot combos it's also not so cool.
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But has anyone ever used it to do just that? I've never seen itMiauz55555 wrote:Map feedback.. cool.
The spider is helpfull to get rid of some vehicle campers.. when they camp on a locked node with a hellbender and just shoot combos it's also not so cool.
I'm not objective here, cause I'm not a big fan of super weapons and relics at all, but I'd remove spider mines here. And any other super weapon on any NV map (except spankjox), since my observation is that it's usually used to stress one team's dominacy on the map rather evening the odds and making a comeback possible (playground).
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I think we should make a few of these changes mentioned above.
Don't get me wrong, I like the map as it is and the most of them aren't a problem when there is a "normal" croud or just a few players.. but with many or lame players they are making the map annoying.
Any volontiers?
Don't get me wrong, I like the map as it is and the most of them aren't a problem when there is a "normal" croud or just a few players.. but with many or lame players they are making the map annoying.
Any volontiers?
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I am glad finally one of the admins decided to take action,I was going to make a post about removing it from a roster for a lapse of time but anyway.Miauz55555 wrote:I think we should make a few of these changes mentioned above.
Don't get me wrong, I like the map as it is and the most of them aren't a problem when there is a "normal" croud or just a few players.. but with many or lame players they are making the map annoying.
Any volontiers?
take whatever time you need to edit it but just remove it from the roster for like three weeks or one month and replace with any map the other admins want I don't care.
F******** annoying always the same player voting it everyday doing the same usual things everytime.....
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VK has very kindly given us permission to edit his maps and he wanted to say hi to everyone and hoped to be back soon
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Right then chaps. It would seem that most of you would like to see some changes made to SpaceCargo, although most of the changes suggested so far seem to contradict each other.
As myself and the admins are all too busy to be taking the lead on this because of all the other edits (including 5 brand new maps ) and the day to day running of the server, if this is going to happen, it's going to be a non-admin, community edit.
SpaceCargo will be replaced by Grendel this Sunday on a temporary basis.
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What i would like is for one of you who has already posted in this thread, to put yourself forward as a sort of chairman to mediate between the different views. If no one puts themselves forward by Sunday 9th of July, SpaceCargo will go back on unaltered. If two or more of you put yourselves forward, i will choose who gets the short straw.
We can give it until 6th August and then whoever has put themselves forward can post here or send me the list of well thought out and discussed changes and i will make them alongside the usual performance/download size/update changes.
I would ask you all to get as many people as possible on the forum and have their say. There's nothing worse then a handful of players dictating changes that affect over a thousand people each month.
I would also ask you all not to simply suggest changes because you (whoever you are) find them irritating, but rather putting forward ideas to add and improve the gameplay. Making sure that there are multiple ways for people to approach a map, whether that's being gun-ho, sneaky or somewhere in-between. Having a rock-paper-scissors balance to the weapons and vehicles so that they can be both overpowered and vulnerable depending on the situation (player action). Rewarding a team by either winning before overtime or being able to get back into a match through good old-fashioned teamwork etc, etc
If an edit of one of the most popular maps is going to happen, lets make sure the changes make it as good as it can be
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Right then chaps. It would seem that most of you would like to see some changes made to SpaceCargo, although most of the changes suggested so far seem to contradict each other.
As myself and the admins are all too busy to be taking the lead on this because of all the other edits (including 5 brand new maps ) and the day to day running of the server, if this is going to happen, it's going to be a non-admin, community edit.
SpaceCargo will be replaced by Grendel this Sunday on a temporary basis.
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What i would like is for one of you who has already posted in this thread, to put yourself forward as a sort of chairman to mediate between the different views. If no one puts themselves forward by Sunday 9th of July, SpaceCargo will go back on unaltered. If two or more of you put yourselves forward, i will choose who gets the short straw.
We can give it until 6th August and then whoever has put themselves forward can post here or send me the list of well thought out and discussed changes and i will make them alongside the usual performance/download size/update changes.
I would ask you all to get as many people as possible on the forum and have their say. There's nothing worse then a handful of players dictating changes that affect over a thousand people each month.
I would also ask you all not to simply suggest changes because you (whoever you are) find them irritating, but rather putting forward ideas to add and improve the gameplay. Making sure that there are multiple ways for people to approach a map, whether that's being gun-ho, sneaky or somewhere in-between. Having a rock-paper-scissors balance to the weapons and vehicles so that they can be both overpowered and vulnerable depending on the situation (player action). Rewarding a team by either winning before overtime or being able to get back into a match through good old-fashioned teamwork etc, etc
If an edit of one of the most popular maps is going to happen, lets make sure the changes make it as good as it can be
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.