The Map Roster

Server setup, history & future
User avatar
N4rkoT1k
Posts: 165
Joined: Sat 24. Mar 2012, 09:48
Description: Lovin UT2004
Location: Germany

Re: The Map Roster

Post by N4rkoT1k »

I totally agree

I just spectated on that map but I think it needs a little Spaceengineer-tuning to be playable for 32 ppl ;)
While spectating I wondered about all the "dumb" guys going boom cause of the mines and thought they would only be on the edges of the map (in call of duty 2 for example there were such mines too in order to describe some edges of "open" (not limited by houses/walls etc) maps) and could be avoided easily if you take some care ^^
Image
RottenToTheCore
Posts: 258
Joined: Fri 6. Jan 2012, 12:57
Description: Not related to Power-Cores ;)

Re: The Map Roster

Post by RottenToTheCore »

Hm... i watched myself over the last months, sometimes i take this game too serious :P.

This map was one of the few ones where i lmao about the whole situation with the mines, as all - even the combowhores - suffer from them. And they make funny farting noises.

I would also highly approve to a map with only toilet wagons that make flushing sounds and fart when you jump with them.

More fun in ONS plz :D
User avatar
Cat1981England
Posts: 2326
Joined: Mon 23. Aug 2010, 15:35

Re: The Map Roster

Post by Cat1981England »

Here's a link to a .rar file containing all the current CEONSS maps (655MB)

CEONSS map pack

-------Updated 04/12/13------
Last edited by Cat1981England on Thu 5. Dec 2013, 00:53, edited 2 times in total.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
User avatar
Wormbo
Posts: 384
Joined: Sun 28. Aug 2011, 11:52
Description: Coding Dude

Re: The Map Roster

Post by Wormbo »

The pack includes standard ECE maps (original IslandHop), but excludes some non-standard resource packages for Dinora and Cosimia. (HourDinora and AmbModern)
User avatar
Cat1981England
Posts: 2326
Joined: Mon 23. Aug 2010, 15:35

Re: The Map Roster

Post by Cat1981England »

Thanks Wormbo. I've removed IslandHop and re-uploaded.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
[P]etya

Re: The Map Roster

Post by [P]etya »

I don't know whether I can write about this here or I should post it in another topic, but today we played a game on Caelum. That map is completely unenjoyable. Some of power nodes can be reached only by using Raptors or Cicadas and they are relatively limited on this map. Also these nodes are located very high that it takes long to reach them. I think neither of the players would mind if you'd remove it :P :D
User avatar
Pegasus
Posts: 1305
Joined: Wed 4. Nov 2009, 23:37
Description: ONSWordFactory
Location: Greece

The Map Roster

Post by Pegasus »

[P]etya wrote:I don't know whether I can write about this here or I should post it in another topic, but today we played a game on Caelum. That map is completely unenjoyable. Some of power nodes can be reached only by using Raptors or Cicadas and they are relatively limited on this map. Also these nodes are located very high that it takes long to reach them. I think neither of the players would mind if you'd remove it :P :D
Inclined to agree; will be recommending Caelum is placed on the "to go" pile for the next round of roster changes. It's not bad per se, but otherwise pretty unremarkable (transit issue notwithstanding).

Btw, welcome to the msg board, Petya :).
Eyes in the skies.
Image
User avatar
Anik
Posts: 348
Joined: Thu 16. May 2013, 16:20
Description: Pink gun nub

Re: The Map Roster

Post by Anik »

Pegasus wrote:
[P]etya wrote:I don't know whether I can write about this here or I should post it in another topic, but today we played a game on Caelum. That map is completely unenjoyable. Some of power nodes can be reached only by using Raptors or Cicadas and they are relatively limited on this map. Also these nodes are located very high that it takes long to reach them. I think neither of the players would mind if you'd remove it :P :D
Inclined to agree; will be recommending Cealum is placed on the "to go" pile for the next round of roster changes. It's not bad per se, but otherwise pretty unremarkable (transit issue notwithstanding).

Btw, welcome to the msg board, Petya :).
Caelum is nice but if I should choose between caulum and airmars ... I guess Airmars is better.
User avatar
laboRHEinz
Administrator
Posts: 1263
Joined: Fri 4. Sep 2009, 13:28
Description: Old Fart
Location: Hamburg

Re: The Map Roster

Post by laboRHEinz »

Done,
there's neither a Caelum nor a Cealum nor a Caulum anymore, AirMars is back
[P]etya

Re: The Map Roster

Post by [P]etya »

Once I saw a good looking ONS map called Killbilly Barn
(the original is a deathmatch map, but it has a fanmade ons version too). Though I can't give you a link to it right now, but if I find it then will you try it to add to map list for a try?