Anik wrote:laboR, you increased the map sequence :/ :eeew:
True, by the incredible amount of
2 (28 -> 30), really shocking
There appeared several complaints about maps' monotony, so... this was about trying to prevent that.
Karma_geddon wrote:Also: is Dreamus vanished?
Yeps, we've had plenty of lag complaints on it. Also, Dreamus is asymmetric, has insufficient weapon lockers (esp. some shock rifles are missing at base lockers), tanks' manoeuvrabilities are below average and the Mantas seem to serve almost nothing but annoyance by just laming around with 'em.
[P]etya wrote:I was trying to compare the maps and the rules. You can throw me with rocks or whatever you want, but I'm writing my opinion about some maps.
In some maps the only way to win is camping and spawnkilling. While these are prohibited by the server rules, many people do them, because why not? The map doesn't offer any other kind of way to win.
Actually I'm talking about that BitchSlap and the TripleSlap maps, but there are more of them which fall to this category. I think these maps aren't ONS maps really. They are very badly designed, lots of nodes are located too close to each other and some of them can be captured only by spawnkilling. While this may sound a whining from a player for you, I think some people think the same. I think people come to this server to play ONS, not spammy TDM.
I'm not saying to remove these maps, because of me. I'm not going to play on these maps, because I think they are the puke of the maps, but I think you should think about these maps.
Partly, I have to agree. Unfortunately, we're keeping some of our currently available maps just for historical reasons. They've always been there, you know, long before our standards evolved. Nonetheless, promised, we'll review them thoroughly, as soon as all of those
newly suggested maps have been vetted. However, step by step, please, it'll take some time ;-)