Space map idea
Posted: Sun 11. Mar 2012, 15:54
Hello all! I have an idea for ONS map. Imagine small asteroid and two space ships next to it, placed so that the asteroid hiding them from each other. Power cores placed inside the ships, with several nodes. Asteroid have caves where few nodes and superweapons placed.
Each ship have hangar of space fighters, that players can use. Remember AS-Mothership map. I had experiments with them - replace Raptor with Space Fighter on ONS maps, and fly on it. However, Fighter have some strange properties - it is very small in size (smaller than Manta), it cannot be braked to full stop (like airplane), and you cannot exit it (LOL). I would like make normal vehicles using Human and Skaarj Space Fighter models and their code. Maybe easier way is copy-paste Raptor code, rename class and replace Raptor model with Space Fighter model. But for the beginnig, in first versions of map I can use Raptors instead of Space Fighters. But for the final version, Space Fighters more desirable than Raptors, because they more advanced to fight against each other.
Each ship have laser turrets, but ships cannot shoot to each other directly due to asteroid, they should shoot down incoming enemy Space Fighters. However, laser turrets may be too much effective against Space Fighters, so they probably should be replaced with Link turrets.
Ship's interior shouldn't be too complex, as long as this is space fight map. It will have Power Core hall, two Fighters hangars (at nose and tail of the ship or at left and right side), turret control rooms, and coridors connecting all together. Power nodes are placed in hangars, disabling Space Fighters if it was destroyed. Also there are several rooms with power nodes only - captain's bridge, crew deck and cargo deck. Some wheeled vehicles may be placed there, to allow players fast moving inside the ship. Ships can be made with different design - say "Human" and "Skaarj".
I can made realistic skybox using my SpaceEngine simulator. Also, action can take place in the planetary ring - here and there small asteroids moves across the map, making space fight more complex and dynamic.
The battle will take place in such a way. Players starts at the core, builds all ship's nodes, reach hangars and build their nodes to take access to Space Fighters. Then they use them as usual vehicles - fly to asteroid, exit and build nodes inside it, then attack enemy ship - shoot down turrets and enemy Fighters, land in hangar and attack its node. Hangar's nodes can be attacked from space. Also, making a two-way link setup allows interesting tactics: your team can capture a half of enemy ship with one of two hangars and turrets, that helps in space attack on another half of ship, together with onboard infantry attack. Once team capture node inside enemy ship, they may respawn there, but someone should control space to prevent enemy counter-attack to home ship.
How this idea? I have little experience on UnrealScript and map making, so some help from more experienced developers would not prevent.
Each ship have hangar of space fighters, that players can use. Remember AS-Mothership map. I had experiments with them - replace Raptor with Space Fighter on ONS maps, and fly on it. However, Fighter have some strange properties - it is very small in size (smaller than Manta), it cannot be braked to full stop (like airplane), and you cannot exit it (LOL). I would like make normal vehicles using Human and Skaarj Space Fighter models and their code. Maybe easier way is copy-paste Raptor code, rename class and replace Raptor model with Space Fighter model. But for the beginnig, in first versions of map I can use Raptors instead of Space Fighters. But for the final version, Space Fighters more desirable than Raptors, because they more advanced to fight against each other.
Each ship have laser turrets, but ships cannot shoot to each other directly due to asteroid, they should shoot down incoming enemy Space Fighters. However, laser turrets may be too much effective against Space Fighters, so they probably should be replaced with Link turrets.
Ship's interior shouldn't be too complex, as long as this is space fight map. It will have Power Core hall, two Fighters hangars (at nose and tail of the ship or at left and right side), turret control rooms, and coridors connecting all together. Power nodes are placed in hangars, disabling Space Fighters if it was destroyed. Also there are several rooms with power nodes only - captain's bridge, crew deck and cargo deck. Some wheeled vehicles may be placed there, to allow players fast moving inside the ship. Ships can be made with different design - say "Human" and "Skaarj".
I can made realistic skybox using my SpaceEngine simulator. Also, action can take place in the planetary ring - here and there small asteroids moves across the map, making space fight more complex and dynamic.
The battle will take place in such a way. Players starts at the core, builds all ship's nodes, reach hangars and build their nodes to take access to Space Fighters. Then they use them as usual vehicles - fly to asteroid, exit and build nodes inside it, then attack enemy ship - shoot down turrets and enemy Fighters, land in hangar and attack its node. Hangar's nodes can be attacked from space. Also, making a two-way link setup allows interesting tactics: your team can capture a half of enemy ship with one of two hangars and turrets, that helps in space attack on another half of ship, together with onboard infantry attack. Once team capture node inside enemy ship, they may respawn there, but someone should control space to prevent enemy counter-attack to home ship.
How this idea? I have little experience on UnrealScript and map making, so some help from more experienced developers would not prevent.