Kingdom spawnkilling
Posted: Mon 7. May 2012, 19:53
Just wonder if its possible to modify this map to make it less likely to end up with spawnkilling - whether deliberate or more usually accidental (e.g. using mino or dragon vs the core)
The problem is that the player and vehicle spawns are next to the core, and the map is set up for long-distance attacks in the endgame with lots of "splash" vehicles like Mino, Dragon and Arbalest.
One option would be to modify the map to move the core somewhere else - maybe in a cave next to the castle rather than actually in it.
Thoughts?
The problem is that the player and vehicle spawns are next to the core, and the map is set up for long-distance attacks in the endgame with lots of "splash" vehicles like Mino, Dragon and Arbalest.
One option would be to modify the map to move the core somewhere else - maybe in a cave next to the castle rather than actually in it.
Thoughts?