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ONS-SlatedWorld remake

Posted: Tue 14. Aug 2012, 02:16
by SpaceEngineer
I would like this map if only it will be a less sniper... So I open it EnrealEd and make few changes:

1) Removed annoying lower respawn point at node 1.
2) Removed Railgun tanks.
3) Removed Benders from nodes, only HellBender and HellHound on the main bases remained.
4) Added more flyers to the bases and nodes, incuding Mantas and Dragons.
5) Power cores is protected by walls.
6) More compact layout on the main bases - no player starts that far away from vehicles and weapon.

If you like these changes, I will suggest add this map to the server.

Full list of changes and screenshots: http://www.ceonss.net/viewtopic.php?f=4 ... t=10#p1485

Dwonload final release (2.6 Mb)

Re: ONS-SlatedWorld remake

Posted: Tue 14. Aug 2012, 16:35
by GLoups!
Great spacy, personaly i hate this damn railgun ...perhaps an update to server!

Re: ONS-SlatedWorld remake

Posted: Tue 14. Aug 2012, 20:56
by Zon3r
nice one. but since you are working on it, the powercores could use a bit more protection, cause they can be attacked from a mile off

Re: ONS-SlatedWorld remake

Posted: Tue 14. Aug 2012, 22:36
by SpaceEngineer
Ok, I will rebuild the bases to make more protectoin. Maybe placing cores inside some buildings, so attackers may survive few seconds during massive attack from defenders?

Re: ONS-SlatedWorld remake

Posted: Wed 15. Aug 2012, 01:57
by SpaceEngineer
I moved cores to the ground, removed that annoying portals (so now it is more easy to teleport from the base to the nodes), and made cores more protected.
Try this out: version 2

Re: ONS-SlatedWorld remake

Posted: Wed 15. Aug 2012, 18:57
by laboRHEinz
Okay, it's up. Thanks for the edit. I'm not sure though replacing the Railgun-Tank will work out well. It was nice to defend one primary with it whilst not being useful for attacking. Thus giving a clearly weaker team a chance to defend. On the other hand, I'm not fond of one-shot-kills either. So we'll await the player's feedback.

Re: ONS-SlatedWorld remake

Posted: Wed 15. Aug 2012, 19:52
by Zon3r
i like it. cores are well placed.

Image

Nice!!!!

Re: ONS-SlatedWorld remake

Posted: Wed 15. Aug 2012, 21:47
by SpaceEngineer
I may reduce rail tank damage to disable one shot kill, because it really sucks. Or/and build some wall at the central island to prevent going with tank to attack.
I have another idea to protect the core - build a wall on the attackers side and hide the core behind it, so attackers should fly to the farthest side of the base to shot the core.

Re: ONS-SlatedWorld remake

Posted: Sat 18. Aug 2012, 09:34
by RottenToTheCore
Meh. For me the One-Shot-Kills were the thing i liked to play the map :(

Re: ONS-SlatedWorld remake

Posted: Sun 19. Aug 2012, 13:09
by GLoups!
Thank you space, I have it play last hour, new map is much more fun as it.
Apart from the mantas which do not serve, always the possibility of spamming with hellbenders..
:greengrin: