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Crocodile reporting in

Posted: Wed 26. Sep 2012, 13:12
by Crusha K. Rool
Some vague amalgamation of a winged black forest cake told me to create this thread, so here we go!

Where do we start? I don't even remember when I started playing the game and for how long I played back then.
I did some mapping and editing for old Techcom back then and some of my work is also present on the server here.
Later I got visions and ideas that required more tools than UT had to offer and so I went ahead and coded them myself with the help of some worm. Eventually they got released after a year of work, but I am already planning a second release with more stuff that didn't make it in the first release. And seeing how nobody really put the stuff to use yet, I feel like I am still owing some examples for that.


Things got busy here then (oh how I miss the easy days of school life and lots of spare time), as studying and side job (where I see my future more than in my studies anyway) take their tolls and so I had to come to a rest with this game. (Plus last time I counted, I have about 168 other games left here that I never even played yet, tendency increasing)

But it's good to see that I am still able to melt faces of some veteran players here when I came back after such a long time. ;)

Once things calm down here (it's pretty much crunch time right now), I hope to get back to UT2k4 modding at some point.
Another thing that currently holds me off though, is that the editor is gone to plaid with the latest nVidia drivers and gives me a nice light show that makes it impossible to use. My laptop doesn't have those problems, but good luck getting the 25 GB of modding resources from one PC to the other without a proper external drive…

Re: Crocodile reporting in

Posted: Thu 27. Sep 2012, 22:51
by Cat1981England
Welcome back Crusha :yippiiieh:

Re: Crocodile reporting in

Posted: Sat 6. Oct 2012, 09:37
by el_timbo
I echo builder boy (cat1981) in saying welcome back Crusha - we've all missed you and your mods mate.

And if you need an external hard drive, PM me your address and I'll send you a 250Gb over, I have a few spare that got liberated from one of our useless evidence lockers a while back.

And yes I'm being serious!

Timbo

Re: Crocodile reporting in

Posted: Sat 6. Oct 2012, 16:15
by laboRHEinz
Hi Crusha,

nice to see you here :thumbup: Hope to have you online more often :)

Sorry for being late, been busy setting up the next server...

Re: Crocodile reporting in

Posted: Sat 6. Oct 2012, 20:32
by Pegasus
Sorry I'm late to the party too, I've been busy, ummm, watching heinz be busy. Yeah, that >_>. Now then...
Crusha K. Rool wrote:Some vague amalgamation of a winged black forest cake told me to create this thread, so here we go![...]
Sir, do you have any idea how ridiculously implausible that sounds? And even if that were the actual case, do you really make a habit of following everything that flying confections advise you? I'm afraid I must call shenanigans and tall tales on you here!
Crusha K. Rool wrote:[...]Where do we start? I don't even remember when I started playing the game and for how long I played back then.
I did some mapping and editing for old Techcom back then and some of my work is also present on the server here.[...]
Yet, some other, even against better advice, still remains off it. I think it's high time we amended that, yes?
Crusha K. Rool wrote:[...]Later I got visions and ideas that required more tools than UT had to offer and so I went ahead and coded them myself with the help of some worm.[...]
Mmmm-hmmm, those are some lovely, hallucinogen-fueled escapades you're describing there, sir. I particularly enjoyed hearing about the local invertebrate fauna you shared 'em with!
Crusha K. Rool wrote:[...]Eventually they got released after a year of work, but I am already planning a second release with more stuff that didn't make it in the first release. And seeing how nobody really put the stuff to use yet, I feel like I am still owing some examples for that.[...]
Well, I think the best person to illustrate the potential of those gameplay concepts would probably be yourself, instead of anyone else that would first need to comprehend how best to use the new code, esp. with both your coding as well as mapping experience. Why not draw up some early draft, share it with us on a WIP thread and see if that bears fruit, or at least inspire someone else to do something based on that?
Crusha K. Rool wrote:[...]Things got busy here then (oh how I miss the easy days of school life and lots of spare time), as studying and side job (where I see my future more than in my studies anyway) take their tolls and so I had to come to a rest with this game.[...]
So make it a point to play some UT, even a little, every once in a given period (per week, per month, whatevs), man! Just to keep in touch or to fret over how your skills have deteriorated since last time :p.

Btw,
Crusha K. Rool wrote:[...](Plus last time I counted, I have about 168 other games left here that I never even played yet, tendency increasing)[...]
It's called Steam Fever. Only thing that cures it AFAIK is some impulse control. Don't grab games, even if they're on ludicrous sale, unless you've been actually meaning to get them beforehand. Otherwise Gaben wins and it's everyone's lack of time to play through their entire Steam catalogues that's actually feeding him, you know. Oh, also as a gamer, I'm contractually obligated at this juncture to exclaim WHAER EEZ TEH HELF LYVE 3, VLAVE??!?! Ahem.
Crusha K. Rool wrote:[...]But it's good to see that I am still able to melt faces of some veteran players here when I came back after such a long time. ;)[...]
Isn't he just adorable :p? Next time I'll make sure I can stick around some more just to put that assertion to the test for ya!
Crusha K. Rool wrote:[...]Once things calm down here (it's pretty much crunch time right now), I hope to get back to UT2k4 modding at some point.[...]
You know, I've been meaning to ask about this extracurricular project of yours for quite a while now, but you've hardly ever been around and available to answer: are you working on a modding capacity or is this something completely new/original you're into, are you employed by any existing german dev or have you guys started your own indie comp or something? What kinda game are you making anyway? Will you ever share its launch with the UT community if that happens or will the secrecy remain? I promise if you tell us we won't make you look (too) bad in front of your "mainstream industry" friends when it gets to that :p.
Crusha K. Rool wrote:[...]Another thing that currently holds me off though, is that the editor is gone to plaid with the latest nVidia drivers and gives me a nice light show that makes it impossible to use. My laptop doesn't have those problems, but good luck getting the 25 GB of modding resources from one PC to the other without a proper external drive…
My whole UT dir's almost 20gigs in size and apart from a recent irrelevant gametype resources cleanup, I've kept almost every ONS resource cached; how the hell have you managed 25? Anywho, wouldn't a quick, alternate/older version driver rollback solve your predicament here or do you have to maintain the latest for work-related devvin'? At any rate, you're most likely not up against an impossible situation here, is what I'm saying. Hope you get it fixed cause from personal experience I know how annoying it can get trying to work with the editor on a lappy :/.

Gl with your probs, crocface, and don't be a stranger now (again).

el_timbo wrote:[...]And if you need an external hard drive, PM me your address and I'll send you a 250Gb over, I have a few spare that got liberated from one of our useless evidence lockers a while back.

And yes I'm being serious![...]
OSHI, it's the rozzers! Cheese it!

Re: Crocodile reporting in

Posted: Sat 6. Oct 2012, 22:03
by Crusha K. Rool
Pegasus wrote:
Crusha K. Rool wrote:Some vague amalgamation of a winged black forest cake told me to create this thread, so here we go![...]
Sir, do you have any idea how ridiculously implausible that sounds? And even if that were the actual case, do you really make a habit of following everything that flying confections advise you? I'm afraid I must call shenanigans and tall tales on you here!
Flying confections, flying mythological horses made of blackwood - it's all the same!
Crusha K. Rool wrote:[...]Later I got visions and ideas that required more tools than UT had to offer and so I went ahead and coded them myself with the help of some worm.[...]
Mmmm-hmmm, those are some lovely, hallucinogen-fueled escapades you're describing there, sir. I particularly enjoyed hearing about the local invertebrate fauna you shared 'em with!
I am also glad to see that this fauna apparently came back to the UT2k4 community as well, after what seemed like a similar downtime like the one I had (at least in the German mapping forum we both frequent). Here is one of his latest activities.
Crusha K. Rool wrote:[...]Eventually they got released after a year of work, but I am already planning a second release with more stuff that didn't make it in the first release. And seeing how nobody really put the stuff to use yet, I feel like I am still owing some examples for that.[...]
Well, I think the best person to illustrate the potential of those gameplay concepts would probably be yourself, instead of anyone else that would first need to comprehend how best to use the new code, esp. with both your coding as well as mapping experience. Why not draw up some early draft, share it with us on a WIP thread and see if that bears fruit, or at least inspire someone else to do something based on that?
The "draft" (as well as the intended finished product) would consist of blatantly ripping off a popular Assault map's concepts and layout. :p
The only thing that currently keeps me from it is the tedious amount of changes that would need to be done to the mechanics under the hood. And the malfunctioning editor mentioned earlier.
Btw,
Crusha K. Rool wrote:[...](Plus last time I counted, I have about 168 other games left here that I never even played yet, tendency increasing)[...]
It's called Steam Fever. Only thing that cures it AFAIK is some impulse control. Don't grab games, even if they're on ludicrous sale, unless you've been actually meaning to get them beforehand. Otherwise Gaben wins and it's everyone's lack of time to play through their entire Steam catalogues that's actually feeding him, you know. Oh, also as a gamer, I'm contractually obligated at this juncture to exclaim WHAER EEZ TEH HELF LYVE 3, VLAVE??!?! Ahem.
Yeah, a lot of AAA games have gathered from my very first Holiday Sale. The advantage was, that there was less left that they could get me with on the next sales.
The vast majority of this number of games have come from Indie Game Bundles, though. Sometimes also with games that I will probably never play because I don't like the genre at all. I don't have any other addictions that would eat my money, though, so these small purchases are probably a smoker's or alcoholic's pendant to a pack of cigarettes or beer in a week. I don't frequent the Steam Store anyway when they have no large sales.

Some F2P games like Tribes and Super MNC also got me. And I managed to resist the urge to buy much stuff in them, even if the first is very grindy. On a side note did I recently meet Azazel in Tribes. He actually recognized my name in a match and made us swell in nostalgia about the old days on Techcom.
Crusha K. Rool wrote:[...]Once things calm down here (it's pretty much crunch time right now), I hope to get back to UT2k4 modding at some point.[...]
You know, I've been meaning to ask about this extracurricular project of yours for quite a while now, but you've hardly ever been around and available to answer: are you working on a modding capacity or is this something completely new/original you're into, are you employed by any existing german dev or have you guys started your own indie comp or something? What kinda game are you making anyway? Will you ever share its launch with the UT community if that happens or will the secrecy remain? I promise if you tell us we won't make you look (too) bad in front of your "mainstream industry" friends when it gets to that :p.
I think it's safe to say that I work as gameplay (and currently only) programmer for the Leipzig based "Firehazard Studios" on a game using the license for the "Saber Rider and the Star Sheriffs" brand, an old and honourable anime series. It was one of the first games to get crowdfunded, but that was way before the crowdfunding boom and anyone who doesn't have his head in the clouds knows that 15k € are not nearly enough to fund game development on a studio scale, so we are still looking for a publisher (and have already some interested parties - games based on licenses are always a safer horse to bet on from a publisher's point of view).

But it's really refreshing to work with a full team of developers and being able to change whatever I want in the base game, after the lonely days of modding and workaround hacking.

Plus we have motherf*cking Chris Hülsbeck for our soundtrack! And all the high profiled German voice actors from the original series.


Oh, and I got MVP status in Epic's forum for helping users out with coding problems for a long time. This little status comes with the added bonus of getting direct support from Epic's engine development team and moreperks like free swag and getting new informations before anyone else.
Crusha K. Rool wrote:[...]Another thing that currently holds me off though, is that the editor is gone to plaid with the latest nVidia drivers and gives me a nice light show that makes it impossible to use. My laptop doesn't have those problems, but good luck getting the 25 GB of modding resources from one PC to the other without a proper external drive…
My whole UT dir's almost 20gigs in size and apart from a recent irrelevant gametype resources cleanup, I've kept almost every ONS resource cached; how the hell have you managed 25? Anywho, wouldn't a quick, alternate/older version driver rollback solve your predicament here or do you have to maintain the latest for work-related devvin'? At any rate, you're most likely not up against an impossible situation here, is what I'm saying. Hope you get it fixed cause from personal experience I know how annoying it can get trying to work with the editor on a lappy :/.
I did not limit to just ONS, tbh. Also have stuff like Ballistic Weapons and some character skins here. Plus all the Community Bonus Packs.

el_timbo wrote:[...]And if you need an external hard drive, PM me your address and I'll send you a 250Gb over, I have a few spare that got liberated from one of our useless evidence lockers a while back.

And yes I'm being serious![...]
OSHI, it's the rozzers! Cheese it!
Wow, I am not sure I can take that offer. :?

Besides that I just happened to find my long-lost 16 GB USB stick. That should make things easier.

Re: Crocodile reporting in

Posted: Sun 7. Oct 2012, 20:54
by Pegasus
Well, look at that, daily basis response. Methinks we got ourselves a coding lizard on the hook! Let's keep tuggin'!
Crusha K. Rool wrote:Flying confections, flying mythological horses made of blackwood - it's all the same![...]
I see nuance is a concept lost on crocodiles...
Crusha K. Rool wrote:[...]I am also glad to see that this fauna apparently came back to the UT2k4 community as well, after what seemed like a similar downtime like the one I had (at least in the German mapping forum we both frequent). Here is one of his latest activities.[...]
Ooh, what a perfect occasion to exchange stalking notes on other ppl! Not creepy at all :p! So you two only work on UT if you're doing it together now or something :s? I'm on to your weasly-wormy, excuses-planting tricks here, bub. We're gonna go, "well, gee, mr. Crusha, sir, could you maybe whip us up one of your cool maps with those new code trims and frills, please, pretty please?" And you're gonna say, "well, kids, I'd love to, but the thing is, uhhh, you see, the Worm isn't exactly available these days and we sorta kinda only like working on UT if we're doing it together, so it ain't lookin too hot for you, sorry. How about a cookie instead?" I'll be sure to keep my Fry-eyed skeptical, squinty eyes on you now, sir!
Seriously though, I still think you'd be the most ideally suited person to make a proof-of-concept map to best put to use and demonstrate how and why those new gameplay mechanics improve the gametype.
Crusha K. Rool wrote:[...]The "draft" (as well as the intended finished product) would consist of blatantly ripping off a popular Assault map's concepts and layout. :p[...]
Oh dear.
Crusha K. Rool wrote:[...]The only thing that currently keeps me from it is the tedious amount of changes that would need to be done to the mechanics under the hood.[...]
Ooooohhhhh, dear.

Crusha K. Rool wrote:[...]Yeah, a lot of AAA games have gathered from my very first Holiday Sale. The advantage was, that there was less left that they could get me with on the next sales.
The vast majority of this number of games have come from Indie Game Bundles, though. Sometimes also with games that I will probably never play because I don't like the genre at all. I don't have any other addictions that would eat my money, though, so these small purchases are probably a smoker's or alcoholic's pendant to a pack of cigarettes or beer in a week. I don't frequent the Steam Store anyway when they have no large sales.[...]
Huh, I'd have thought the best way to prevent those unpredictable spurts in your Steam games' catalog would be to abstain from the Store while the large sales were on, i.e. when the greatest incentive for wanton and exuberant buying sprees is in effect. Anyways, at least with the Indie/Humble bundles you can be sure you're making off with some pretty good, quality titles. Also those OSTs; man, those OSTs!
Crusha K. Rool wrote:[...]On a side note did I recently meet Azazel in Tribes.[...]
I dunno, did you :p? Funky syntactic transpositions aside... so that's where Zoozoo has disappeared to now, huh? I'll be sure to hold that over him next time he shows his smug face! Because, c'mon, you're essentially bailing on UT and ONS to go play CTF. In big, terrain maps. With futuristic weaps. And it's fokn F2P on top of all that. Not exactly an upgrade there -_-.
Crusha K. Rool wrote:[...]I think it's safe to say that I work as gameplay (and currently only) programmer for the Leipzig based "Firehazard Studios" on a game using the license for the "Saber Rider and the Star Sheriffs" brand, an old and honourable anime series. It was one of the first games to get crowdfunded, but that was way before the crowdfunding boom and anyone who doesn't have his head in the clouds knows that 15k € are not nearly enough to fund game development on a studio scale, so we are still looking for a publisher (and have already some interested parties - games based on licenses are always a safer horse to bet on from a publisher's point of view).[...]
Saber Rider, eh? Now that's an old ass franchise as far as kids' animated TV goes! Although it wasn't as much my speed back then as, say, Robotech (think that one had more pew-pew) or the much more grim and grounded Area 88 (you should really watch that one; both the OVA as well as the 2004 remake!), I remember watching several eps of Saber Riders back when I was a tot, like 20 odd years ago. We'd get that off of some unlicensed station broadcasting a half-decent signal even in the middle of Athens and they'd have all sorts of cool shows, a mixed bag between anime and euro/US made ones, some greek dubbed, some not (best way to start really getting into a foreign language IMO), and they'd be on early in the morning before school or, for some weird reason, rerun during late afternoon (but good luck catching a whole ep then with parents hogging the TV for the news n' stuff). Man, that takes me back :)...
Anyway, didn't know anyone was doing anything with the IP these days, let alone a 3DS/iOS game. Hmm, I wonder if its meant to coincide with a TV reboot next year or something :think:... Are you guys about close to getting it done, like, say, have a late 2013 release date?
Crusha K. Rool wrote:[...]But it's really refreshing to work with a full team of developers and being able to change whatever I want in the base game, after the lonely days of modding and workaround hacking.[...]
Heh, I bet it is. OTOH, the responsibility of ensuring everything you throw in a level still results in good n' smooth gameplay must also be kinda new, huh? At any rate, I wanna wish you the best of luck in getting that out there and start making a name for yourself professionally.
Crusha K. Rool wrote:[...]Plus we have motherf*cking Chris Hülsbeck for our soundtrack![...]
Now that's a get! How'd you manage to get that old chiptune wizard on board? Has your studio ever worked with him before? Btw, for those not in the know, Chris Huelsback has been for the past 25 years a very influential 8-bit chiptune composer for platforms like the Amiga and the C64. He's made plenty of other VGM since then (to wit, his full credits), but he's mostly regarded as a chiptune master to the point where you'd be hard pressed to find any young and indie successful electro composer these days that doesn't cite Huelsbeck as an inspiration. His stuff has been remixed a shitload of times as well, so there's that too. Having him score your game is pretty much a guaranteed solid music experience.
Crusha K. Rool wrote:[...]And all the high profiled German voice actors from the original series.[...]
Well... that's... certainly... another... thing you got going, I suppose. Did ppl there ever enjoy the localized dubs of animated shows? Cause here they've always been borderline insufferable. Hope you guys got better, but I wouldn't be surprised to learn otherwise.
Crusha K. Rool wrote:[...]Oh, and I got MVP status in Epic's forum for helping users out with coding problems for a long time. This little status comes with the added bonus of getting direct support from Epic's engine development team and moreperks like free swag and getting new informations before anyone else.[...]
Kudos. This gives me ideas on how best to incentivise you here too :p.
Crusha K. Rool wrote:[...]I did not limit to just ONS, tbh. Also have stuff like Ballistic Weapons and some character skins here. Plus all the Community Bonus Packs.[...]
Next week on Hoarders, the german programmer who just won't give up his cached UT junk even though it's filling up half his house!


Let CEONSS city know when you and the Worm are ready to resume your wacky, ungodly Uscript experiments so we can all have backup generators at the ready!

Re: Crocodile reporting in

Posted: Sun 7. Oct 2012, 22:10
by Crusha K. Rool
Pegasus wrote:Well, look at that, daily basis response. Methinks we got ourselves a coding lizard on the hook! Let's keep tuggin'!
Probably took me a while to get warm with the CEONSS forum in the first place.
Seriously though, I still think you'd be the most ideally suited person to make a proof-of-concept map to best put to use and demonstrate how and why those new gameplay mechanics improve the gametype.
Not sure if it will improve it. It's just going to be a different concept of gameplay that probably happens to run within the ONS gametype and thus is able to be played on the same server. ;)

Also those OSTs; man, those OSTs!
I hear ya, man! Even got around to spend money on a OST-only bundle.

Because, c'mon, you're essentially bailing on UT and ONS to go play CTF. In big, terrain maps. With futuristic weaps. And it's fokn F2P on top of all that. Not exactly an upgrade there -_-.
Yeah, but you kinda need to play bad games to get an idea of what things you can make better, don't you? It has some satisfying elements from a game psychology perspective (dat sound and visual feedback when scoring a "Blue Plate Special" hit), but it's quite a bit Pay2Win (or ridiculously high farming) and teams easily get stacked. And despite matchmaking only pairing me together with other players who have at least a few hundred hours of gametype, I still see people everyday who seem to have no idea how to play that gametype. That's the frustrating problem with F2P games anyway: everyone plays it because it's free, even noobs before the lord. Here in ONS do I have at least the assurance that everyone who plays it knows how to play the objective (or not? :p).
Saber Rider, eh? Now that's an old ass franchise as far as kids' animated TV goes! Although it wasn't as much my speed back then as, say, Robotech (think that one had more pew-pew) or the much more grim and grounded Area 88 (you should really watch that one; both the OVA as well as the 2004 remake!), I remember watching several eps of Saber Riders back when I was a tot, like 20 odd years ago. We'd get that off of some unlicensed station broadcasting a half-decent signal even in the middle of Athens and they'd have all sorts of cool shows, a mixed bag between anime and euro/US made ones, some greek dubbed, some not (best way to start really getting into a foreign language IMO), and they'd be on early in the morning before school or, for some weird reason, rerun during late afternoon (but good luck catching a whole ep then with parents hogging the TV for the news n' stuff). Man, that takes me back :)...
Anyway, didn't know anyone was doing anything with the IP these days, let alone a 3DS/iOS game. Hmm, I wonder if its meant to coincide with a TV reboot next year or something :think:... Are you guys about close to getting it done, like, say, have a late 2013 release date?
I honestly didn't know the franchise before joining the project, but I watched a few episodes of it later. (All German episodes are officially available on MyVideo.de and are even advertised in TV to be found there). Our project leader is probably the biggest fan out there and has all episodes on DVD, even the Japan-exclusive bonus episodes. We can draw references from everywhere there.

No sure date for the release yet, as we are still searching for a publisher. You can imagine that without the proper funding, we currently can do development at the moment as a side job in our spare time, rather than being fulltime developers. Currently we are still working on the proof of concept demo to showcase it to publishers and the license holder. But it's already looking pretty good and like an actual game, now it's just about making more and more content.

Heh, I bet it is. OTOH, the responsibility of ensuring everything you throw in a level still results in good n' smooth gameplay must also be kinda new, huh? At any rate, I wanna wish you the best of luck in getting that out there and start making a name for yourself professionally.
Yeah. Also took a while to get familiar with UE3 development. It basically forced me to get familiar with the details of all aspects of Unreal Engine development. Gametypes, Pawn physics, plenty of vector maths, UT's weapon system, splines, AI, menus (I actually coded my own menu system from scratch), Kismet, pickups and more. And Archetypes, to make it all friendly and easy to update for artists without needing me to code it in every time.
Some of that stuff also benefits my understanding of UT2k4's code and allows me to mod it better.

Now that's a get! How'd you manage to get that old chiptune wizard on board? Has your studio ever worked with him before?
Nah, our project leader just asked him out of the blue if he was interested in doing it. And he agreed. (I think he actually knew the series as well)
Crusha K. Rool wrote:[...]And all the high profiled German voice actors from the original series.[...]
Well... that's... certainly... another... thing you got going, I suppose. Did ppl there ever enjoy the localized dubs of animated shows? Cause here they've always been borderline insufferable. Hope you guys got better, but I wouldn't be surprised to learn otherwise.
Germany has one of the best synchronization cultures out there. Pretty much everything here gets A+ synchronization compared to other countries.
And actually were the German voice actors one of the reasons why the series got so popular here. It was synced by people who later became all the voice actors for famous movie stars. The clue about it was that they handled their work on this particular show with a lot of ease, added a lot of improvisation to the lines and had generally a lot of fun during recording. It gave the synchro a lot of charm.

All German voice actors from the original series agreed to give their voices for the game as well and they are actually looking forward to it because they remember the fun they had back in the days with it. The international version won't benefit from that of course. From what I heard, the voice actors for that were not that important according to the people who watched the series back then, so we only have the German ones. (With the German voices of: Steven Seagal / Johnny Knoxville, Johnny Depp, Ben Stiller, Adam Sandler, Colin Farrell / Christian Tramitz [who spoke Colt in the original already] / Cameron Diaz, Gwyneth Paltrow / Homer Simpson / Gene Hackman, William Shatner / Tom Hanks, Bill Murray / Mr. T)

Next week on Hoarders, the german programmer who just won't give up his cached UT junk even though it's filling up half his house!
Hey, other gametypes can be fun sometimes. And I still enjoy playing bots in offline games from time to time. :>

Let CEONSS city know when you and the Worm are ready to resume your wacky, ungodly Uscript experiments so we can all have backup generators at the ready!
I am also glad that you kept the game alive with the server. Would be sad if there wasn't this place to come back to after all. :)

Re: Crocodile reporting in

Posted: Wed 10. Oct 2012, 05:43
by Sernemissza
Welcome Crusha!

You looks stronger than me (what a surprise :P ), i'll happier then if i can frag you! :D

Famous last words:
"Playing catch with a dragon... that was a REALLY good idea..."
"And she said; 'I have an idea, lets play catch the goblin"

Re: Crocodile reporting in

Posted: Wed 10. Oct 2012, 11:41
by Crusha K. Rool
Sernemissza wrote:Famous last words:
"Playing catch with a dragon... that was a REALLY good idea..."
"And she said; 'I have an idea, lets play catch the goblin"
"Don't worry, there are no zombies down there."
"Crysis is almost running fluently on my system!"
"I'm gonna catch a ride on that tank!"
"Are you sure friendly fire is disabled?"