On vacations :D
Posted: Wed 7. Nov 2012, 21:26
Hello everyone!
After having admined and supervised the server almost permanently for three years, I've decided to take a break for a couple of weeks. There were several reasons getting me tired somehow recently.
The most obvious thing is that it's simply been a bit much of work lately. All the moves, rigging new servers (it's the 10th by now btw), tweaking them, checking & cleaning up logs, replying to PMs & mails, considering ban&unban appeals, dealing with bickerings, observing, hunting & punishing winning team switchers, lamers, cheaters & Co took a shitload of time recently. Sometimes it's been like a second job.
In addition to this not very joyful work, there's a further reason: As it is, I'm not really ok with the current map selection.
You know, back in 2008/09, after my beloved }TCP{-ONS-32P got empty (I'd still play there if it was existent and populated :-( ), Techcom remaining the one and only crowded european ONS-server, there were exactly two reasons why I started ceonss:
1) TC has been way too laggy for me. It simply wasn't playable for me, I've maybe been just too petted by TCP's gaming performance.
2) TC had way too many maps with overpowered vehicles / TankMeUp-maps for my personal taste.
Well, as for point #1, I've kept struggling with solving it at ceonss over the past 2.5 years. The current result I'd consider being average. The server's lag performance is still not perfect yet, at least mostly playable though.
Point #2 is still an issue IMO. Look, I'm just a mainstream ONS-er hence I prefer classic, oldschool ONS-maps. I simply don't like maps with superpowered vehicles at all. Thus I do dislike any TankMeUp-maps. Travelling without any vehicle is almost pointless on 'em. There's a chance to defeat Goliaths as a pedestrian but there's no point trying to get down Minotaurs without having another overpowered tank at hand.
Regarding the other extreme, the NV-maps: Personally, I like playing NV-maps as a refreshing diversion. I usually prefer NV-maps over TankMeUp-maps. Because they require skills and one has a chance being on foot. But playing several NV-maps in a row, followed by "almost NV-maps" like BitchSlap, Dreamus and Spiffingrad? Uhmm... no thank you!
Sorry, but both sorts of maps I can't consider being "real" Onslaught maps. That's certainly just my own personal POV, I know. It's very subjective but still. Unfortunately (IMO), exactly those kinds of maps are the most popular ones.
Well, both my approaches to have the server a bit more oldschool, mainstream style failed (NV-maps / Split). It's apparently simply not possible. Either too many complaints popped up or player counts just dropped unbearably. Well, the server's overall popularity still is more important to me than my own preferences and I don't want to force players to get used to my own taste. Thus I always switched back, but... I obviously can't have the server the way I personally want it.
As a consequence, I can't really identify myself with the map roster anymore. That's already getting to the point I have to ask myself whether I still want to be owner & admin of this kind of server at all anymore. That's been bugging me for quite a long time so far. However, the last bit that's been pushing me away was that there already appeared several personal accusations, like for instance I behaved like a dictator, some were even questioning my general sanity...
Well, I simply don't need that. Time for a break I guess. At first, I'll step back until the end of 2012. Just in order to rethink my own UT-future and how the server should look like in the long run. Anyway, I'll be back in 2013, we'll see then. However you all, don't be afraid too much of the server's future. Its operation will be continued, one way or another, no worries.
In the meantime, there'll be two great players supervising the server.
Cya soon!
After having admined and supervised the server almost permanently for three years, I've decided to take a break for a couple of weeks. There were several reasons getting me tired somehow recently.
The most obvious thing is that it's simply been a bit much of work lately. All the moves, rigging new servers (it's the 10th by now btw), tweaking them, checking & cleaning up logs, replying to PMs & mails, considering ban&unban appeals, dealing with bickerings, observing, hunting & punishing winning team switchers, lamers, cheaters & Co took a shitload of time recently. Sometimes it's been like a second job.
In addition to this not very joyful work, there's a further reason: As it is, I'm not really ok with the current map selection.
You know, back in 2008/09, after my beloved }TCP{-ONS-32P got empty (I'd still play there if it was existent and populated :-( ), Techcom remaining the one and only crowded european ONS-server, there were exactly two reasons why I started ceonss:
1) TC has been way too laggy for me. It simply wasn't playable for me, I've maybe been just too petted by TCP's gaming performance.
2) TC had way too many maps with overpowered vehicles / TankMeUp-maps for my personal taste.
Well, as for point #1, I've kept struggling with solving it at ceonss over the past 2.5 years. The current result I'd consider being average. The server's lag performance is still not perfect yet, at least mostly playable though.
Point #2 is still an issue IMO. Look, I'm just a mainstream ONS-er hence I prefer classic, oldschool ONS-maps. I simply don't like maps with superpowered vehicles at all. Thus I do dislike any TankMeUp-maps. Travelling without any vehicle is almost pointless on 'em. There's a chance to defeat Goliaths as a pedestrian but there's no point trying to get down Minotaurs without having another overpowered tank at hand.
Regarding the other extreme, the NV-maps: Personally, I like playing NV-maps as a refreshing diversion. I usually prefer NV-maps over TankMeUp-maps. Because they require skills and one has a chance being on foot. But playing several NV-maps in a row, followed by "almost NV-maps" like BitchSlap, Dreamus and Spiffingrad? Uhmm... no thank you!
Sorry, but both sorts of maps I can't consider being "real" Onslaught maps. That's certainly just my own personal POV, I know. It's very subjective but still. Unfortunately (IMO), exactly those kinds of maps are the most popular ones.
Well, both my approaches to have the server a bit more oldschool, mainstream style failed (NV-maps / Split). It's apparently simply not possible. Either too many complaints popped up or player counts just dropped unbearably. Well, the server's overall popularity still is more important to me than my own preferences and I don't want to force players to get used to my own taste. Thus I always switched back, but... I obviously can't have the server the way I personally want it.
As a consequence, I can't really identify myself with the map roster anymore. That's already getting to the point I have to ask myself whether I still want to be owner & admin of this kind of server at all anymore. That's been bugging me for quite a long time so far. However, the last bit that's been pushing me away was that there already appeared several personal accusations, like for instance I behaved like a dictator, some were even questioning my general sanity...
Well, I simply don't need that. Time for a break I guess. At first, I'll step back until the end of 2012. Just in order to rethink my own UT-future and how the server should look like in the long run. Anyway, I'll be back in 2013, we'll see then. However you all, don't be afraid too much of the server's future. Its operation will be continued, one way or another, no worries.
In the meantime, there'll be two great players supervising the server.
Cya soon!