Ok, let's talk about Cold Torlan. Here's my two cents.
1) Where are all the avrils? I didn't see any of them. Usually I like maps with rare avrils (like classic torlan), but, maybe, not having any avril at all is too much for a vehicle map like this.
Let's also count that this map has many mountains (basically, every road is a valley between two cliffs), so the vehicles (and most of all, birds) would have full of chances to avoid avril locking. It could be interesting and challenging (and so, fun) to play with avrils here. I'd definitely add them.
2) The core has a Cicada. Good. It should make comebacking easier. Also, all these mountains could make very fun to play with it.
3) There is no deemer at the central node, but there is a deemer at each core. Also good for comeback, and more fair too.
4) There are lots of Goliaths and lots of narrow roads. This could favor the use of tanks. I don't know if it is good or bad... Maybe it's just "it is" - it's just a feature of the design of this map. Could be fun, I suppose.
5) Lots of mountains could mean lots of camping. Maybe. There are flyiers too, so who knows. And I don't particularly hate camping and campers, so... IMHO, I'd consider it to be just a feature, again.
6) If I saw it right, the tower at the central node has a wide visual on all the roads that leads to the node itself, but not to the other nodes. So: good for defense, and not very good for attack. It's very different from the central node in classic torlan. Here, fight for the nodes stays at the nodes (and on the roads).
7) Again, if I saw it right, there are no spidermines. Even if I don't like maps with LOTS of mines spamming everywhere (like, again, classic torlan at some nodes), I think it could be fun to have some lockers (not all of them - maybe just at the central node or just at the cores) with a limited amount of mines (in many maps here on CEONSS, there are lockers with a non-reloadable 4 spidermines amount; I'm suggesting that option), because there are lots of narrow roads to place them.
8) Last thing about the narrow roads: they are ASKING for a Target Painter

especially with all these Goliaths. Bombing them may definitely be fun. Maybe, I'd put just one of them at the top of the tower at the central node, to make it a little more "special".
9) Uh, right: am I the only one who gets stuck on these teleporting pads every time? There's a small stair, that is probably a little to high.
Ok, that's it.
As you all know, I'm pretty new to online multiplaying in UT2004, so please be charitable.