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t!_PuNcH*$
Posted: Tue 24. Sep 2013, 17:51
by t!_PuNcH*$
Hello to you ceonss.
I come has effort to register me on your forum, thus here is small message, because I sometimes to be banished on your server because of cheating. Yet(now) here is this day the I had just reconnected my pc for three weeks. I did not even play two minutes as my buggy pc already. With all the respect which I owes you, I have never cheated. I am become just man one more better than before. I am French and I adore your server.I shall be grateful to you for being willing to re-accept me. In advance thank you.
Re: t!_PuNcH*$
Posted: Tue 24. Sep 2013, 21:03
by laboRHEinz
Hi,
a guy named 'badoumbadi~23' used an aimbot on August 18th, I don't have the slightest doubt: AntiTCC logged countless 'firing without pressing Fire button' entries and an ingame admin confirmed botting while watching this player.
He / she was using your GUID, there was no other player using this GUID except you and 'him' / 'her' for years. badoumbadi~23's IP matches exactly your IP, both ingame and the IP you registered under here at the forums. Not just the same subnet, it's an exact IP match.
Thus I must assume it's been you or at least another one using your ut2k4-GUID and internet connection. In both cases your GUID and IP get banned.
Cheaters get lifetime bans here, no mercy, no exceptions.
hello
Posted: Tue 24. Sep 2013, 23:03
by t!_PuNcH*$
Hello, thank you for having answered me. Explanations, at the end of three weeks, the outline of the electricity in my pc made it react strangely, I thus had some marigolds which are to propagate in quite a lot of program in particular in UT2004. That has of the throw a deceit unintentionally and I was able nothing to make. After my pc is planted, I erased everything of my hard disk and him(her,it) is reconditioned normal. I replay at the moment on other servers, and I have no problem to be regretted.
I do not even know how we make to cheat ( LoL *$ ), there are problems sometimes, OK, which come from the outside from the game(set,play) and which make him(it) plant, unfortunately.
Re: t!_PuNcH*$
Posted: Wed 25. Sep 2013, 19:48
by laboRHEinz
After reading your explanations even several times, I still don't quite understand what you mean, sorry, I'm not the smartest.
Re: t!_PuNcH*$
Posted: Wed 25. Sep 2013, 19:59
by Wormbo
As far as I can tell, he's trying to explain how it must be a false positive due to weird system behavior. Unfortunately for him, the AntiTCC detections you mentioned don't work the way he might think they do. If firing without fire button is reported, that can't be the result of system malfunction, because it means the fire functions have been activated through specially crafted calls other than actual key presses.
Re: t!_PuNcH*$
Posted: Wed 25. Sep 2013, 20:28
by laboRHEinz
Ah ok, thanks for translating and providing further informations on those logs.
Then I don't see any reason for lifting the ban.
Re: t!_PuNcH*$
Posted: Wed 25. Sep 2013, 20:47
by Pegasus
To momentarily play the devil banned person's advocate for the purposes of additional clarity, I'm wondering about something here. Wormbo, in your expert opinion as a Uscript developer and AntiTCC's designer, would it be at all possible for any program other than cheatware of more generic but legitimate purpose and using dll/exe binaries hooking like, say, drawing memory values to feed into specific game-oriented LCD apps or key-to-other-input-device mapping applications, to exhibit such behaviour as the one picked up in those AntiTCC logs at all (firing without clicking) and thus be giving off a false positive here?
Re: t!_PuNcH*$
Posted: Wed 25. Sep 2013, 21:07
by laboRHEinz
And: would it be able / willing / intending to change the player name from t!_PuNcH*$ to 'badoumbadi~23 ?
Re: t!_PuNcH*$
Posted: Wed 25. Sep 2013, 21:54
by Wormbo
"key-to-other-input-device mapping" - As far as I can tell, those would at least simulate input. Once reason Anti TCC can't detect more advanced aimbots is that they simulate keyboard input. The "firing without fire button" detection specifically tells that a fire function was called without such input being registered by the game. And by "fire function" I mean UT200x-specific code that would not work on any other game without modification.
"game-oriented LCD" - The only one I'm aware of is the Logitech G15 patch for UT2004, which is sort-of official. The functionality resides in the HUD code and is not related to input at all.
All Anti TCC stuff aside, a system malfunction would not appear in such a way that other players would accuse the player of botting.
Re: t!_PuNcH*$
Posted: Wed 25. Sep 2013, 22:46
by Cat1981England
I'm afraid I don't have the demo anymore after having a clear out. But I can confirm that the player was using a manta, which was firing in a very odd, slow methodical way + the cross-hair was jumping to the centre of the other players with each shot. Throw in the AntiTCC log's, and I think we have a winner.