Rules or anything?
Posted: Mon 11. Nov 2013, 21:28
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He's not actually breaking any server rules. So unless the boss says anything, there's not a lot we can do. The best thing to do is to simply not heal him if your in his team (lol). He'll soon get out of his tank.Zon3r wrote:i wonder will there be any action against him now.
The prevailing mentality by which we've usually approached map updating/editing for awhile now can be summed up as "we don't waste our players' time/bandwidth", meaning that some kind of tipping point of accrued flaws we'd like to see fixed in a map would first be concluded to've been reached and at that point the map would go under the knife, so to speak. That's meant to prevent a formerly quite frequent phenomenon whereupon ppl joining a popular ONS server would be prompted to redownload a popular map with a slightly increased version number (and, thus, with expectations of noticeable improvement), but all they'd get would be some imperceptible tweak instead, all that because mappers' obsessiveness and admins' permissiveness weren't quite within reasonable levels. Meaningful changes is what justifies new versions as that's when most players get the most out of the reDL inconvenience, therefore a map undergoing tweaks would usually have a substantial changelog behind the scenes, despite that making the process a bit longer too. That's the unfortunate part of the tradeoff, a slower response rate that's not in line with the "quickfix" mindset. Already there have been several thoughts laid out about what changes a possible V8 version would include, an important one - awkwardly enough, given what Cat just posted - being basing everything in V7, but using the ONS-StarReach-)o(Edition-V2 transit methods for reaching the middle roof as that contributes to more nuanced gameplay. Anyway, obviously this isn't the place to hold an impromptu discussion about the specifics of a new StarReach edit, I'm just trying to help ppl understand why there's plenty of maps where numerous small things could've been improved (all those maps with lacking weap.lockers, for example), but there hasn't been a steady stream of such "minor edits". Also, no mappers left to lend a hand even if the process were to be partly/mostly public :/.Wormbo wrote:Regardless of action against him, what about collecting these exploit problems and actually fixing them? I mean really only fix them, not change anything else in the affected maps. (Or actually, how about using versions of the map that have the exploits fixed already.)
An omission easily fixed by adding "exploiting map-specific design flaws in an intended, repeated fashion" to the existing rules list.Cat1981England wrote:[...]He's not actually breaking any server rules. So unless the boss says anything, there's not a lot we can do.[...]
Take a closer look at those pics from early 2011, specifically this one. Does this look like a person quickly abandoning an abusable routine out of boredom?Cat1981England wrote:[...]The best thing to do is to simply not heal him if your in his team (lol). He'll soon get out of his tank.
That's not what I was talking about. I was talking in general terms, not this specific instance.Zon3r wrote:Maybe you shouldn't defend ebola and take a look on that screenshot, you will see, that we only had one node, the one he was spawnkilling atXac wrote:
In Ebola's defence, if you are in a weak team, sometimes he's the only one preventing a total collapse, by frustrating the attackers.