[Super Vehicle] "Perses" Mobile Assault Station
Posted: Fri 27. Dec 2013, 19:18
The "Perses" Mobile Assault Station (named after the ancient Greek Titan god of destruction) is a super vehicle, sized similarly to the Leviathan. The difference is that is actually requires gunners to become a real threat, because they operate two tank turrets and two UT3-style artillery turrets. The driver has control over a rocket launcher with four different types of rockets. Unlike other super vehicles of the "Leviathan class", the Perses cannot deploy and the driver is stuck with the rocket launcher.
Unlike in the UT2004 and UT3 SPMA implementations, bots will not be able to "cheat" with the camera. The camera must have a line of sight to the target, so bots and humans alike will have to reposition it when a non-stationary target manages to hide behind a rock or building. Aiming from the camera is very much like in UT3, which also means the artillery turrets can be used like a giant Flak Cannon against careless aircraft pilots who hover near the Perses. Then again, the driver could quickly pick off such flyers using the Homing Missiles fire mode.
Because the driver only has the rocket launcher and can't deploy to switch to some kind of powerful main weapon, he/she has three main roles different from those of a Leviathan/Kraken/Tiamat driver:
[video][/video]
Next is the first successful test of the artillery AI support:
[video][/video]
Two fully-manned Perses MAS throwing everything they have at each other:
[video][/video]
The driver's HUD with the rocket selection bar: The artillery turret's target reticle and trajectory indicator (which both turn red when targeting an unreachable area): ...and finally: the download
Unlike in the UT2004 and UT3 SPMA implementations, bots will not be able to "cheat" with the camera. The camera must have a line of sight to the target, so bots and humans alike will have to reposition it when a non-stationary target manages to hide behind a rock or building. Aiming from the camera is very much like in UT3, which also means the artillery turrets can be used like a giant Flak Cannon against careless aircraft pilots who hover near the Perses. Then again, the driver could quickly pick off such flyers using the Homing Missiles fire mode.
Because the driver only has the rocket launcher and can't deploy to switch to some kind of powerful main weapon, he/she has three main roles different from those of a Leviathan/Kraken/Tiamat driver:
- Maneuver the Perses into position for the turrets.
- Defend against flyers using Homing Missiles.
- Support the turrets against ground targets using the appropriate rocket types.
- Mercury Missile - Highest fire rate, extremely fast, but small splash radius.
- Homing Missile - High fire rate, auto-homing (picks other nearby target if original target is lost).
- Frag Missile - Medium fire rate and speed, detonates into a burst of shrapnel that bounces off walls a few times. This one probably is most effective for
spammingclearing indoor areas. - Napalm Rocket - Lower fire rate, detonates into multiple burning napalm globs that stick to and damage whatever they hit. Good against stationary and large slow targets or for suppressive fire due to the napalm staying around for a while.
[video][/video]
Next is the first successful test of the artillery AI support:
[video][/video]
Two fully-manned Perses MAS throwing everything they have at each other:
[video][/video]
The driver's HUD with the rocket selection bar: The artillery turret's target reticle and trajectory indicator (which both turn red when targeting an unreachable area): ...and finally: the download