THI-TripleSlap problems
Posted: Wed 26. Feb 2014, 13:41
Long story short: I allways have a poor-to-unusable FPS on this map.
Yes, I run UT on an outdated laptop with no dedicated graphics card and the in-game graphics settings dumbed down to almost... well... "blurry". And yes, sometimes I'm on wireless connection too. But it's the only map on Ceonss from which I sometimes have to disconnect due to the inability to play properly. I'm not sure what the technical description of the simptom is, I think it's frame drop. Most times I play this map I can adapt and only have trouble keeping up in close-range duels (and dodging Funky from across the map, LOL), but sometimes I outright miss even one or two seconds of gameplay leading to my being fragged like a cow standing still in the middle of a freeway.
Why is it that this single map stands out from all the other ones as such a dreading FPS fiasco? Is the map really that demanding in resources? Should I be ashamed of attempting play with my shitty hardware?
Also, the core area turrets are a real drag on this map since they can target all the way across the field near the enemy core. Couple the lazy turret campers with my awful FPS and you've got me pinned down every time I come under their fire. I believe Zon3r addressed this concern ages ago here, but it's never been picked up I guess. As such, I would love it if someone moved those turrets a tad closer to the cores or put some barricades into their paths - like in BitchSlap.
Yes, I run UT on an outdated laptop with no dedicated graphics card and the in-game graphics settings dumbed down to almost... well... "blurry". And yes, sometimes I'm on wireless connection too. But it's the only map on Ceonss from which I sometimes have to disconnect due to the inability to play properly. I'm not sure what the technical description of the simptom is, I think it's frame drop. Most times I play this map I can adapt and only have trouble keeping up in close-range duels (and dodging Funky from across the map, LOL), but sometimes I outright miss even one or two seconds of gameplay leading to my being fragged like a cow standing still in the middle of a freeway.
Why is it that this single map stands out from all the other ones as such a dreading FPS fiasco? Is the map really that demanding in resources? Should I be ashamed of attempting play with my shitty hardware?
Also, the core area turrets are a real drag on this map since they can target all the way across the field near the enemy core. Couple the lazy turret campers with my awful FPS and you've got me pinned down every time I come under their fire. I believe Zon3r addressed this concern ages ago here, but it's never been picked up I guess. As such, I would love it if someone moved those turrets a tad closer to the cores or put some barricades into their paths - like in BitchSlap.