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Spawn protection timer?

Posted: Tue 3. Jun 2014, 19:36
by joeblow
What is the spawn protection set at? I was thinking it was 15 sec.

Today on the Stonewall map if a player, I just killed, respawned near me he was under spawn protection but appeared to kill me or do damage. It happened at least a dozen times during the game.
I understand I am far from the server and the latency comes into play.

Thank you.


PS bring back Rail and Downtown.

Re: Spawn protection timer?

Posted: Tue 3. Jun 2014, 22:54
by Cat1981England
Sorry Joe but you've lost me. The player that has re-spawned is under protection for 5 seconds but you're not, so they should be able to damage/kill you.

Rail was removed for performance issues and Downtown for poor gameplay. As both have been on the server before, you could nominate them as Zombie maps. You just need to start a new thread with a poll and get at least 8 votes.

Re: Spawn protection timer?

Posted: Tue 3. Jun 2014, 23:16
by joeblow
ah ok I did not understand that they could deal damage while protected.. On tight maps like that its a big advantage.

Re: Spawn protection timer?

Posted: Tue 3. Jun 2014, 23:30
by Pegasus
I believe the default spawn protection time is set to 2secs (at least that's what my UT2004.ini's [Onslaught.ONSOnslaughtGame] section tells me, and it looks pretty much the same for other gametypes) and players can lose it even earlier than that if they open fire.

Re: Spawn protection timer?

Posted: Tue 3. Jun 2014, 23:46
by laboRHEinz
Default should be 2s indeed. It's been set to 5s on CEONSS for a while though - in case Cat didn't change it in the meantime ;) . My guess would be that DW / Spam Vikings use about 15s as well as they applied a custom mutator which also prevents bots from spawning too quickly. You are probably referring to DW's 15s, Joe?

Re: Spawn protection timer?

Posted: Wed 4. Jun 2014, 02:51
by joeblow
Ill say no we don't use any spawn protection unless the default server setting of 2 secs. I don't have access to the server setting I am just a game admin there. We do use the bot spawn on map startup to keep them from getting vehicles on map start up.

Re: Spawn protection timer?

Posted: Wed 4. Jun 2014, 03:18
by Pegasus
Not 100% sure of this, but if you have web admin access (i.e. ability to access the server without running the game yourself through a specialized web page), you could go to the Server Console section and type in get ONSOnslaughtGame SpawnProtectionTime. I think this should return the currently set property value for the server.

Re: Spawn protection timer?

Posted: Wed 9. Jul 2014, 13:57
by [P]etya
What I don't understand about this Spawn protection that why it can be so unpredictable at times. Sometimes when I spawn and something heavy hits me I die instantly, while sometimes it seems that the spawn protection expires rather late.

Re: Spawn protection timer?

Posted: Wed 9. Jul 2014, 18:55
by Wormbo
Spawn protection protects you from damage, but not from dying. If you don't fire right after spawning (that may actually happen if you click multiple times to respawn or your mouse button chatters), You should be able to survive even the damage from a Minotaur shot.

However, spawn protection only protects you from weapon and vehicle damage. Falling damage and damage from exploding vehicles is not included in that protection. The reason why you might die from heavy hits despite spawn protection is that damage with momentum will change your physics mode to "falling" before applying the momentum. Downward moment makes you land immediately in the next frame, but if the momentum is large enough, you will take falling damage - which can be quite a lot from tank shells exploding right above your head. The downward speed at which you start taking damage is 1200UU/s, while a Minotaur shot can instantly accelerate you to 6000UU/s from a direct hit. You take 100 damage for every multiple of the minimum fall damage speed above the threshold, so a Minotaur impact can cause up to 400 fall damage to a freshly spawned and protected player.

Re: Spawn protection timer?

Posted: Wed 9. Jul 2014, 19:58
by [P]etya
It's nice to know the technical side of it. Can the spawn protection protect from falling damage if programmed?