Moving power node
Posted: Sat 10. Jan 2015, 13:25
So, as I promised, here is a report on creating a moving node. No technical details are provided, so I guess this doesn't belong to Creative Corner.
I drank 0.25l of whiskey, then 0.125l of liquer, and then polished it all up with 0.5l of dark beer and a glass of champagne (~0.2-0.25l i guess, didn't measure it).
Adding the moving node was pretty easy (just linked it to a moving actor in UE), but there were some problems with using it in-game.
First of all, i couldn't connect a waypoint to same moving platform where node was attached. The "group items" menu entry just disappeared, couldn't find it nowhere.
Then, a minimap scheme of nodes connections became a mess. All the lines were doubled, some even tripled, and I couldn't figure which nodes they link in some cases.
When I opened UT and started the match, for some weird reason the mode switched to CTF on same map mid-game, but flags did not spawn (or I couldn't find them). Stupid bots still tried to build nodes, while losing by frags with a big margin.
The node I added on moving platform did not move, but map walls did - I ended up running into wall couple of times, while I didn't intend to do it. Also, bots seemed to cheat - every time i fired in them with rocket launcher, the flack appeared all right, but they escaped the bullets somehow.
Also some vehicles tweaking is needed: one time a friendly bot took the ball and escaped with it on Raptor to enemy flag. So, he just gave enemy team free 10 points: 1 for a captured flag, and 3 for bringing the ball to core.
To sum it all up: adding moving nodes is not recommended, because it breakes the game and gives you a colossal headache the next morning.
I drank 0.25l of whiskey, then 0.125l of liquer, and then polished it all up with 0.5l of dark beer and a glass of champagne (~0.2-0.25l i guess, didn't measure it).
Adding the moving node was pretty easy (just linked it to a moving actor in UE), but there were some problems with using it in-game.
First of all, i couldn't connect a waypoint to same moving platform where node was attached. The "group items" menu entry just disappeared, couldn't find it nowhere.
Then, a minimap scheme of nodes connections became a mess. All the lines were doubled, some even tripled, and I couldn't figure which nodes they link in some cases.
When I opened UT and started the match, for some weird reason the mode switched to CTF on same map mid-game, but flags did not spawn (or I couldn't find them). Stupid bots still tried to build nodes, while losing by frags with a big margin.
The node I added on moving platform did not move, but map walls did - I ended up running into wall couple of times, while I didn't intend to do it. Also, bots seemed to cheat - every time i fired in them with rocket launcher, the flack appeared all right, but they escaped the bullets somehow.
Also some vehicles tweaking is needed: one time a friendly bot took the ball and escaped with it on Raptor to enemy flag. So, he just gave enemy team free 10 points: 1 for a captured flag, and 3 for bringing the ball to core.
To sum it all up: adding moving nodes is not recommended, because it breakes the game and gives you a colossal headache the next morning.