[Mutator] Even Match (Onslaught team balancer)

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Miauz55555
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[Mutator] Even Match (Onslaught team balancer)

Post by Miauz55555 »

When it's secconds, leave it as is .. was thinking it's minutes. =D

Is the heal thingy the last in the list to load?

Yes I think TitanTeam Fix can be disabled when the other ballancer options are on. Is "teams" the right term to call teams or should it something else like "ffs" ? =D

Yes I mean the repead limit, tbh I don't know on which it is right now?
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EmanReleipS
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[Mutator] Even Match (Onslaught team balancer)

Post by EmanReleipS »

Miauz55555 wrote: Sat 19. Feb 2022, 22:02 When it's secconds, leave it as is .. was thinking it's minutes. =D

Is the heal thingy the last in the list to load?

Yes I think TitanTeam Fix can be disabled when the other ballancer options are on. Is "teams" the right term to call teams or should it something else like "ffs" ? =D

Yes I mean the repead limit, tbh I don't know on which it is right now?
Yes, it is seconds.

Could be. It is at the very bottom of the mutator selection window/list. But I dunno if that also means that it will be the last thing to be loaded.

I'm a little nervous about turning TitanTeam Fix off, to be honest. But also don't know if there will be much of a difference. Might ask Heinz first what he thinks will happen if we make Evenmatch do all the balancing.

"Teams" could indeed be a bit too common. Maybe "Evenmatch"? "Do your job, balancer"? "Balance us"?

Repeat limit is at 25 right now.
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Miauz55555
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[Mutator] Even Match (Onslaught team balancer)

Post by Miauz55555 »

When it's last in the list, it loads last. There is a bug that sometimes the last mutator isn't activated right.

Yes ask Heinzy, but Omni is also only using EvenMatch. And they forged it. When they made it better, we can ask to have it. But I think it's very good as is.

Should be just one word, and not to long. There should also be a cooldown from like 2 minutes after balancing. May just "balance" or like you wrote "evenmatch" .. all smal letters.

25 sounds OK, or 21?
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joeblow
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[Mutator] Even Match (Onslaught team balancer)

Post by joeblow »

DW server it was "mutate balance" I have no idea why or who came up with that.

You had to type it in the drop down screen.
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EmanReleipS
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[Mutator] Even Match (Onslaught team balancer)

Post by EmanReleipS »

[EvenMatchV2b2.mutTeamBalance]
ActivationDelay=10
MinDesiredFirstRoundDuration=7
bShuffleTeamsAtMatchStart=True
bRandomlyStartWithSidesSwapped=False
bAssignConnectingPlayerTeam=True
bIgnoreConnectingPlayerTeamPreference=True
bAnnounceTeamChange=True
bIgnoreBotsForTeamSize=False
bBalanceTeamsBetweenRounds=True
bBalanceTeamsWhilePlaying=False
bBalanceTeamsDuringOvertime=False
bBalanceTeamsOnPlayerRequest=True
bBalanceTeamsOnAdminRequest=True
bDisplayRoundProgressIndicator=True
SmallTeamProgressThreshold=0.300000
SoftRebalanceDelay=50
ForcedRebalanceDelay=50
SwitchToWinnerProgressLimit=0.600000
ValuablePlayerRankingPct=50
RecentBalancingPlayerTime=240
NoBalancingUndoTime=1
MinPlayerCount=2
TeamsCallString=evenmatch
DeletePlayerPPHAfterDaysNotSeen=180
bDebug=False

Players and admins can now use the line "evenmatch" to ask for balancing. Please do not abuse.

As per Heinz's recommendation, I didn't turn TTF off. He said both him and Cat tried for months to find the best setting and the current setup worked best.

I've also re-enabled the Vehicle Protection mutator. Restarted the map and so far it is still active. Let's hope it'll stick.
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Miauz55555
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[Mutator] Even Match (Onslaught team balancer)

Post by Miauz55555 »

Can you add a line in the RSS feeds for that?
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EmanReleipS
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[Mutator] Even Match (Onslaught team balancer)

Post by EmanReleipS »

Good idea. I want to try it out first, though. In case it is a console command instead of a text thing like Joe said, we should mention that.
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Miauz55555
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[Mutator] Even Match (Onslaught team balancer)

Post by Miauz55555 »

It's a text string.
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[Mutator] Even Match (Onslaught team balancer)

Post by EmanReleipS »

Should appear in the RSS feed now.
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Miauz55555
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[Mutator] Even Match (Onslaught team balancer)

Post by Miauz55555 »

May changing some again:

SoftRebalanceDelay=10
ForcedRebalanceDelay=40
ValuablePlayerRankingPct=60

I think 50 secconds until the ballancing starts is to long.
Also 60% give some more options for the ballancer.
https://github.com/TheRealWormbo/EvenMa ... /README.md
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