I think the SoftRebalanceDelay shouldn't be too close to the beginning of the match, when players are still loading the map and leaving. We might end up with too much shuffling around that way. Maybe something like 30 seconds?Miauz55555 wrote: ↑Sun 20. Mar 2022, 23:35 May changing some again:
SoftRebalanceDelay=10
ForcedRebalanceDelay=40
ValuablePlayerRankingPct=60
I think 50 secconds until the ballancing starts is to long.
Also 60% give some more options for the ballancer.
https://github.com/TheRealWormbo/EvenMa ... /README.md
Btw, I'm not sure if the "evenmatch" command works as intended. Tonight on Storage we had too many bots twice and I used the "evenmatch" command because I wanted to kick the excess bot.
Well, the first time the balancer ended up swithing me depite me being the highest ranked player on my team. We thereby ended up with 4 human players vs 2 human players. I switched back manually, which again resulted in too many bots, tried "evenmatch" again and it just switched another one of our humans to the other team, instead of removing a bot. That way we were down to 2 human players vs 4 players again. Ankee went to spec out of frustration, leaving me as the only human vs 4...
(Ankee came back on my team and asked me wth is going on. Sorry about that, Ankee!)
Anyhow, what is your experience with the evenmatch command? Because it doesn't seem to help when you just want to get rid of an excess bot...