LegoFort
Posted: Sun 13. Mar 2016, 22:25
Some of you were saying that you had fps issues on ONS-BlockFort-V1-Prerelease, so i had a look at it in the editor and the map is virtually unoptimised which explains why some of you have low fps. I had a quick google and it turns out that this is an OMNI beta map from 2009
They have edited it a few times and are now up to V5 which i'm guessing has better performance, so we could go and ask them if it's ok to use their current version, but, i don't think it's a good idea for both servers to have the same map and because this is such a basic map (therefore quick to make), i thought we could try rebuilding it.
ONS-LegoFort-C-beta1 If you are missing any files you'll need the map pack
It's a slightly smaller then V1 and has a Lego texture theme, but the same design. Suggestion about the link setup are welcome but personally i think the V1 LS is good. I have thrown on a few new vehicles to try and get some ideas going, but i haven't tried to balance them yet, so feedback is very welcome.
- Badgers have been updated and one of them at each core is a Flame Badger.
- All Scorpions have been replaced with the EONS version apart from nodes 3 and 8 which have Wormbo's Web Caster version.
- Each core has an "Odin" tank which is sort of a cross between a Levi and a Rail tank. Very powerful but slow moving and easy to kill from above.
- The Flame tank has been replaced by a Firebug tank.
- The Aegis at nodes 2 and 5 have been replaced by Poltergeist tanks.
- The updated version of the Ion tank is still on there because we've never really had an issue with spawn killing on this map and the core spawn point are more protected now.
- The Super Shock Rifle at the top centre of the map has been replaced with a Vortex (Sector9) pickup.
This isn't meant to be a final version, i'm fishing for ideas. So please do have a look otherwise i'll have to balance it myself and i can guarantee many of you won't be happy about that

ONS-LegoFort-C-beta1 If you are missing any files you'll need the map pack
It's a slightly smaller then V1 and has a Lego texture theme, but the same design. Suggestion about the link setup are welcome but personally i think the V1 LS is good. I have thrown on a few new vehicles to try and get some ideas going, but i haven't tried to balance them yet, so feedback is very welcome.
- Badgers have been updated and one of them at each core is a Flame Badger.
- All Scorpions have been replaced with the EONS version apart from nodes 3 and 8 which have Wormbo's Web Caster version.
- Each core has an "Odin" tank which is sort of a cross between a Levi and a Rail tank. Very powerful but slow moving and easy to kill from above.
- The Flame tank has been replaced by a Firebug tank.
- The Aegis at nodes 2 and 5 have been replaced by Poltergeist tanks.
- The updated version of the Ion tank is still on there because we've never really had an issue with spawn killing on this map and the core spawn point are more protected now.
- The Super Shock Rifle at the top centre of the map has been replaced with a Vortex (Sector9) pickup.
This isn't meant to be a final version, i'm fishing for ideas. So please do have a look otherwise i'll have to balance it myself and i can guarantee many of you won't be happy about that
