I'm back on this edition, originally it was to correct a server dependency problem and i ended up with more important changes.
First i decomposed the static-meshes that had been assembled in big pieces by the creator and saved in mylevel to replace them with those of the original packages, this allowed to reduce the file size of the map and help a lot for the optimization with the portals zones avoiding their perpetual display by the engine.
Also somes work has been done quite a bit on zones portals and optimisations, numbers of dependancies, rework the bot-paths and starting points, lightings, high-details and super-high-details settings, rework the jumppads inside the ship, correction of many problems, improve visuals details.
On the gameplay side, i have modified the terrain at node 3 to bring it back to the same height as node 2, which allows more coherence for the balance at team level.
Node 9 of the mothership's entrance has been moved further outside into a new building, which allowed the kraken to be moved to this location, and the link-setup has been modified somewhat, as well as the vehicles distribution.
External vehicle transporters to the interior of the mother ship are now activated by the construction of nodes 2 and 3 and are deactivated when they are destroyed, they are only activated by the team controlling the nearest core, so as the attacking team approaches the core of the defending team the latter no longer allows access to the ship even if the node is build by the other team.
Lastly i have added the animated logo of ceonss directly on the radar image.
ONS-Mothership-V4-C