ONS-MiauzMantaMadness
Posted: Sun 27. Nov 2016, 18:24
W.I.P:
How to move around in the map and where are all secrets are is explayned here: viewtopic.php?p=18247#p18247
Video to get the WGS-Nuke: viewtopic.php?f=14&t=895&start=20#p15628
I want to introduce a new concept map. With many different Mantas inside it. I know much Mantas could be a problem for gameplay, but I try to make the layout so that it is not.
Here is a Alfa: The terrain has to be recreate as well as all botpaths on it.. also the paths are not connected to everything so don't take a closer look at them.
The theme should be some steampunk like stuff. So when you know where I can find some nice static meshes just speak. I could also need some help with the terrain texture.. I don't want to use 20 layers.. there are 3 atm.. I think I can go up to 7 to keep the filesize small. The vehicles are just placeholders atm and only at the cores. At the blue core is a raptor.. but I'm not sure if an ordanary raptor with the homing missiles is a good idea.
There are two main doors in the coreroom which goes to the primes and to the terrain part. there are also two foodways which lead direkt to the prims. And a corridor to sneak up with the mantas. The core should be easy to protect with a tank. The primes are also on food friendly.
The main batle shall be the terrain part with 4 nodes on it. An underground system to that 4 nodes where is place for a Manta but narrow enough to destroy it on food with a nuke and a 100-health in the midle. So deap that you will hurt yourselve if you jump in it but not die.. and you can grenadejump out of it with the Manta. I maybe put some 'traps' inside.. depense on the filesize and performance.
The map will also have a higher node and you can litfjump on the rooftop of the surrounding area with lift inside the coreroom.
I will also put a "secret area" inside with a litle trialrun to claim some overpovered Items. The entrance will be very obvious so 'secret' is not the best word.^^ That part is ready, but not in the download.
(ONS-MiauzMantaMadness-PreAlfa46d.7z · 1,78 MB): **edit: link removed**
And her one pictuare from the coreroom:
How to move around in the map and where are all secrets are is explayned here: viewtopic.php?p=18247#p18247
Video to get the WGS-Nuke: viewtopic.php?f=14&t=895&start=20#p15628
I want to introduce a new concept map. With many different Mantas inside it. I know much Mantas could be a problem for gameplay, but I try to make the layout so that it is not.
Here is a Alfa: The terrain has to be recreate as well as all botpaths on it.. also the paths are not connected to everything so don't take a closer look at them.
The theme should be some steampunk like stuff. So when you know where I can find some nice static meshes just speak. I could also need some help with the terrain texture.. I don't want to use 20 layers.. there are 3 atm.. I think I can go up to 7 to keep the filesize small. The vehicles are just placeholders atm and only at the cores. At the blue core is a raptor.. but I'm not sure if an ordanary raptor with the homing missiles is a good idea.
There are two main doors in the coreroom which goes to the primes and to the terrain part. there are also two foodways which lead direkt to the prims. And a corridor to sneak up with the mantas. The core should be easy to protect with a tank. The primes are also on food friendly.
The main batle shall be the terrain part with 4 nodes on it. An underground system to that 4 nodes where is place for a Manta but narrow enough to destroy it on food with a nuke and a 100-health in the midle. So deap that you will hurt yourselve if you jump in it but not die.. and you can grenadejump out of it with the Manta. I maybe put some 'traps' inside.. depense on the filesize and performance.
The map will also have a higher node and you can litfjump on the rooftop of the surrounding area with lift inside the coreroom.
I will also put a "secret area" inside with a litle trialrun to claim some overpovered Items. The entrance will be very obvious so 'secret' is not the best word.^^ That part is ready, but not in the download.
(ONS-MiauzMantaMadness-PreAlfa46d.7z · 1,78 MB): **edit: link removed**
And her one pictuare from the coreroom: