Christmas Maps
Posted: Fri 2. Dec 2016, 23:55
Since I mentioned it and Cat asked for it, here is the Xmas version of Spiffingrad that I made back then:
https://www.gametracker.com/clan/freela ... read=49969
It's basically the same as the current ONS-Spiffingrad-Crusha-Beta-2-4-5, with a few twists:
- Christmas trees next to each core.
- Fairy lights on the telephone cables.
- Snowmen in some spots.
- Crates have been replaced with gift boxes and the bomb has been replaced with a candy cane.
- It's snowing and the ground has a snowy texture. The sky and fog are blue to make it look a little more like a night sky.
- The orchestral soundtrack of the original Spiffingrad has been turned off. Enjoy a silent night (apart from the occasional explosions).
- After one Core explodes, Christmas music is playing. If the game goes into a second round, it will keep playing for a couple of minutes.
- Instead of the usual air strike, Santa will deliver the payload.
- The Nodes are from Wormbo's Onslaught Specials. I made that map years ago, so I don't know if they are still up to date. Just hope that he didn't release another version of his tools under the same package name.
Known issues:
- There is a BSP hole in one of the houses, though in a spot that is very rarely visited, I think. The map is pretty fragile in terms of BSP because many of the houses are made from very complex BSP brushes and tend to break easily. You can't even split it into zones properly, either because it will surely introduce more holes or because the terrain would actually go into that zone (and then disappear once the zone with the actual TerrainInfo becomes occluded).
https://www.gametracker.com/clan/freela ... read=49969
It's basically the same as the current ONS-Spiffingrad-Crusha-Beta-2-4-5, with a few twists:
- Christmas trees next to each core.
- Fairy lights on the telephone cables.
- Snowmen in some spots.
- Crates have been replaced with gift boxes and the bomb has been replaced with a candy cane.
- It's snowing and the ground has a snowy texture. The sky and fog are blue to make it look a little more like a night sky.
- The orchestral soundtrack of the original Spiffingrad has been turned off. Enjoy a silent night (apart from the occasional explosions).
- After one Core explodes, Christmas music is playing. If the game goes into a second round, it will keep playing for a couple of minutes.
- Instead of the usual air strike, Santa will deliver the payload.
- The Nodes are from Wormbo's Onslaught Specials. I made that map years ago, so I don't know if they are still up to date. Just hope that he didn't release another version of his tools under the same package name.
Known issues:
- There is a BSP hole in one of the houses, though in a spot that is very rarely visited, I think. The map is pretty fragile in terms of BSP because many of the houses are made from very complex BSP brushes and tend to break easily. You can't even split it into zones properly, either because it will surely introduce more holes or because the terrain would actually go into that zone (and then disappear once the zone with the actual TerrainInfo becomes occluded).