Stonegate
Posted: Tue 10. Jan 2017, 21:51
Right then boys and girls. Some of you were unhappy last night about the removal of StoneWall, and as promised, here's a thread explaining why.... and a little bit extra.
The problem isn't with Stone itself, but when we have a "run" of a similar type of map. Basically what happens is that a couple of people will get a taste for (in this case) DM maps and along with a few others vote for, say.. SpaceCargo. Even though most people are willing to tolerate a single round of a map they don't like, a couple will leave and one or two DM'ers will join and the next map is almost guaranteed to be something like Stone. After 40/50 minutes of DM'ing, even people who like those maps will start to leave, but there's still enough people to vote for Rail. Same thing happens again and we play Foundry, then Playground, then Pandemonium or Spank or BBB etc At the end of all of this, it's 9.30 at night when the server should be full - there are 3 people on and someone will ask "why is it so quiet tonight?" For those of you that have asked that question, there's your answer
I have done this many, many times now and normally people don't notice. If Playground has already been voted for and Stone isn't available, after that first ultra-popular SpaceCargo has been voted for there's less chance of this "run" starting. Once i'm happy that the map voting is back to normal, Stone will be put back on the roster. Sometime this can be done in just a couple of days, other times it takes a week.
Usually we quieten down before and during Christmas, but pick up again mid-January, so i would like this to go back on asap. Either way, don't worry, it'll be back on soon
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It isn't just the DM maps that do this, the Tank maps had the same problem in the past and it got so bad at one point that Heinz (and OMNI) created new servers just for specific types of maps. We've learnt our lesson and won't let it happen again. CEONSS will continue to have a wide range of maps and as soon as a particular style of map becomes too dominate something will be done to stop that because it hurts the server. We keep a very careful eye on everything from the average number of players on each map, to the average round time, to the affect a map(s) have on player voting etc to do this.
The good new is that we are benefiting from all of this. Over the last couple of years our player base has grown while just about every other server has lost players. We've got more editors then ever before and the roster is being improved map by map. This means a more stable server, better performance, quicker downloads, a greater diversity of maps being played (which we all benefit from) and also more well rounded maps. As an example, you DM-monkeys can now play a role on Minus with most of the nodes inside buildings, various pickups, teleporters and a subway, while the skilful and noble vehicle players play ONS
(It's actually quite fun not using any vehicles on Minus now).
The plan at the moment is to get the roster up to 79 maps, have one space open for the zombie map and to increase the map repeat rate up to 30. At the same time some maps such as the ultra-spam will continue to be rotated to keep things interesting. Just last night while one or two of you were having a whine, i took a quick look at the available maps. Tyrant, MasterShower, Minus, Storage, Dria, CaptainSors and BBB are just the ones i can remember. Big maps, small maps, DM, heavy vehicles all available. We've got rebuilds, more new maps, much improved edits and some simple gameplay tweaks all being worked on by our team of (under appreciated) editors. It's all coming along nicely and we all benefit from this.
Ultimately the point is this. If you are reading this, you have chosen to play maps online with people rather then your favourite maps offline. If you want to play with people online you need to be willing to make a compromise because there isn't enough people (overall) left to have single style map servers, so every now and then you will see your favourite map removed. The good news is however, that there are more and more people playing at CEONSS, there are more and more quality maps for you to choose from and every other area of CEONSS is being improved, so cheer up
The problem isn't with Stone itself, but when we have a "run" of a similar type of map. Basically what happens is that a couple of people will get a taste for (in this case) DM maps and along with a few others vote for, say.. SpaceCargo. Even though most people are willing to tolerate a single round of a map they don't like, a couple will leave and one or two DM'ers will join and the next map is almost guaranteed to be something like Stone. After 40/50 minutes of DM'ing, even people who like those maps will start to leave, but there's still enough people to vote for Rail. Same thing happens again and we play Foundry, then Playground, then Pandemonium or Spank or BBB etc At the end of all of this, it's 9.30 at night when the server should be full - there are 3 people on and someone will ask "why is it so quiet tonight?" For those of you that have asked that question, there's your answer

I have done this many, many times now and normally people don't notice. If Playground has already been voted for and Stone isn't available, after that first ultra-popular SpaceCargo has been voted for there's less chance of this "run" starting. Once i'm happy that the map voting is back to normal, Stone will be put back on the roster. Sometime this can be done in just a couple of days, other times it takes a week.
Usually we quieten down before and during Christmas, but pick up again mid-January, so i would like this to go back on asap. Either way, don't worry, it'll be back on soon

------------
It isn't just the DM maps that do this, the Tank maps had the same problem in the past and it got so bad at one point that Heinz (and OMNI) created new servers just for specific types of maps. We've learnt our lesson and won't let it happen again. CEONSS will continue to have a wide range of maps and as soon as a particular style of map becomes too dominate something will be done to stop that because it hurts the server. We keep a very careful eye on everything from the average number of players on each map, to the average round time, to the affect a map(s) have on player voting etc to do this.
The good new is that we are benefiting from all of this. Over the last couple of years our player base has grown while just about every other server has lost players. We've got more editors then ever before and the roster is being improved map by map. This means a more stable server, better performance, quicker downloads, a greater diversity of maps being played (which we all benefit from) and also more well rounded maps. As an example, you DM-monkeys can now play a role on Minus with most of the nodes inside buildings, various pickups, teleporters and a subway, while the skilful and noble vehicle players play ONS

The plan at the moment is to get the roster up to 79 maps, have one space open for the zombie map and to increase the map repeat rate up to 30. At the same time some maps such as the ultra-spam will continue to be rotated to keep things interesting. Just last night while one or two of you were having a whine, i took a quick look at the available maps. Tyrant, MasterShower, Minus, Storage, Dria, CaptainSors and BBB are just the ones i can remember. Big maps, small maps, DM, heavy vehicles all available. We've got rebuilds, more new maps, much improved edits and some simple gameplay tweaks all being worked on by our team of (under appreciated) editors. It's all coming along nicely and we all benefit from this.
Ultimately the point is this. If you are reading this, you have chosen to play maps online with people rather then your favourite maps offline. If you want to play with people online you need to be willing to make a compromise because there isn't enough people (overall) left to have single style map servers, so every now and then you will see your favourite map removed. The good news is however, that there are more and more people playing at CEONSS, there are more and more quality maps for you to choose from and every other area of CEONSS is being improved, so cheer up
