ONS-ColdFusion-T32

Feedback, discussion & bug reporting on current maps
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Miauz55555
Posts: 1970
Joined: Sun 7. Jun 2015, 22:12
Description: https://discord.gg/X4V8THM
Location: Germany

ONS-ColdFusion-T32

Post by Miauz55555 »

My opinion about this map. I hope you will write down your opinions, too.

Gameplay:
It can be a very fast map and end before all nodes are touched. You can win with pure strength or with quickness.

Positive things:
Nice icy world.
You can use the Levi with tactic.
You have the chance of coming back with fast vehicles.
When you navigate the Levi on the hill between 4, 2, 5 or 1, 6, 4 you can control the whole area with it.

Negative things:
You can attack the core with the Levi from far away.
The primary’s 1 and 2 are far away from the core.
When you navigate the Levi on the hill between 4, 2, 5 or 1, 6, 4 you can control the whole area with it.

Changings?
Add a Turtle or Paladin on the core. To prevent the Levi destroying the core to easy.
Add a SPMA (maybe on 4). This is a map where artillery can make fun.
Add an ice-wall on 2 and 1 therewith they can’t get attacked with a Levi standing on the hill. To make a comeback easier.
When adding a SPMA make a rooftop on 1 and 2. Maybe a covering C out of ice which build the wall against the Levi too. That would look nice
Add this cool portable ion cannon on the base. (On the other turret tower where not the target launcher is) [I like the explosion. Nice work this thing; respect, accolade and recognition to the creator.] And it will help to destroy a Levi.
Add a Manta more on the core. Thereby you can go fast to node 1/2.
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Miauz55555
Posts: 1970
Joined: Sun 7. Jun 2015, 22:12
Description: https://discord.gg/X4V8THM
Location: Germany

Re: ONS-ColdFusion-T32

Post by Miauz55555 »

A EMP will be better than a ion cannon.
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Cat1981England
Posts: 2326
Joined: Mon 23. Aug 2010, 15:35

Re: ONS-ColdFusion-T32

Post by Cat1981England »

Thank you for taking the time to do this Miau :clap: All map reviews are welcome but particularly the least popular maps. They are a huge help in trying to find out what is wrong and why people don't play them very often.

If we can keep trying to improve the ones at the bottom of the roster and bring them up to the same standard as the popular ones in regards to gameplay and performance, we will all have a better roster to choose and play from. So if anyone has any thoughts and ideas about this or any other map on the roster, please post them.

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There's some good suggestions there Miau and i'll take a look at this map in the near future :thumbup:
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