I was wondering about the tickrate of the UT2004 and I don't know what sort of tickrate the servers are using. I was guessing that they are set on 20hz, but not sure. Can somebody answer this question? (looks at the admins

Aside from the effects Cat mentioned above, there's another one: the server's CPU load is approximately proportional to its tickrate and it's even overproportional to player counts. Our measurings showed that even CEONSS's state-of-the-art CPU couldn't handle a 32p match on demanding ONS maps without being maxed out at higher tickrates. And a maxed out server CPU would feel really, really choppy...SysX wrote:Sorry for the negro, but what issues would a tickrate of 35 for example cause?
Definitely yes, it would.SysX wrote:It's set lower now at max 27 tickrate iirc, but tbh the server feels a bit laggy and less responsive then servers that have a tickrate of 35.
Now those other servers don't have the slots available like ceons and are different gametypes without vehicles, but is upping it to 35 gonna cause those strange issues Cat1981England is talking about?