Well, look at that, daily basis response. Methinks we got ourselves a coding lizard on the hook! Let's keep tuggin'!
Crusha K. Rool wrote:Flying confections, flying mythological horses made of blackwood - it's all the same![...]
I see nuance is a concept lost on crocodiles...
Crusha K. Rool wrote:[...]I am also glad to see that this fauna apparently came back to the UT2k4 community as well, after what seemed like a similar downtime like the one I had (at least in the German mapping forum we both frequent).
Here is one of his latest activities.[...]
Ooh, what a perfect occasion to exchange stalking notes on other ppl! Not creepy at all

! So you two only work on UT if you're doing it together now or something :s? I'm on to your weasly-wormy, excuses-planting tricks here, bub. We're gonna go, "well, gee, mr. Crusha, sir, could you maybe whip us up one of your cool maps with those new code trims and frills, please, pretty please?" And you're gonna say, "well, kids, I'd love to, but the thing is, uhhh, you see, the Worm isn't exactly available these days and we sorta kinda only like working on UT if we're doing it together, so it ain't lookin too hot for you, sorry. How about a cookie instead?" I'll be sure to keep my Fry-eyed skeptical, squinty eyes on you now, sir!
Seriously though, I still think you'd be the most ideally suited person to make a proof-of-concept map to best put to use and demonstrate how and why those new gameplay mechanics improve the gametype.
Crusha K. Rool wrote:[...]The "draft" (as well as the intended finished product) would consist of blatantly ripping off a popular Assault map's concepts and layout.

[...]
Oh dear.
Crusha K. Rool wrote:[...]The only thing that currently keeps me from it is the tedious amount of changes that would need to be done to the mechanics under the hood.[...]
Ooooohhhhh, dear.
Crusha K. Rool wrote:[...]Yeah, a lot of AAA games have gathered from my very first Holiday Sale. The advantage was, that there was less left that they could get me with on the next sales.
The vast majority of this number of games have come from Indie Game Bundles, though. Sometimes also with games that I will probably never play because I don't like the genre at all. I don't have any other addictions that would eat my money, though, so these small purchases are probably a smoker's or alcoholic's pendant to a pack of cigarettes or beer in a week. I don't frequent the Steam Store anyway when they have no large sales.[...]
Huh, I'd have thought the best way to prevent those unpredictable spurts in your Steam games' catalog would be to abstain from the Store
while the large sales were on, i.e. when the greatest incentive for wanton and exuberant buying sprees is in effect. Anyways, at least with the Indie/Humble bundles you can be sure you're making off with some pretty good, quality titles. Also those OSTs;
man, those OSTs!
Crusha K. Rool wrote:[...]On a side note did I recently meet Azazel in Tribes.[...]
I dunno, did you

? Funky syntactic transpositions aside... so that's where Zoozoo has disappeared to now, huh? I'll be sure to hold that over him next time he shows his smug face! Because, c'mon, you're essentially bailing on UT and ONS to go play CTF. In big, terrain maps. With futuristic weaps. And it's fokn F2P on top of all that. Not exactly an upgrade there -_-.
Crusha K. Rool wrote:[...]I think it's safe to say that I work as gameplay (and currently only) programmer for the Leipzig based "Firehazard Studios" on a game using the license for the "Saber Rider and the Star Sheriffs" brand, an old and honourable anime series. It was one of the first games to get crowdfunded, but that was way before the crowdfunding boom and anyone who doesn't have his head in the clouds knows that 15k € are not nearly enough to fund game development on a studio scale, so we are still looking for a publisher (and have already some interested parties - games based on licenses are always a safer horse to bet on from a publisher's point of view).[...]
Saber Rider, eh? Now
that's an old ass franchise as far as kids' animated TV goes! Although it wasn't as much my speed back then as, say, Robotech (think that one had more pew-pew) or the much more grim and grounded Area 88 (you should really watch that one; both the OVA as well as the 2004 remake!), I remember watching several eps of Saber Riders back when I was a tot, like 20 odd years ago. We'd get that off of some unlicensed station broadcasting a half-decent signal even in the middle of Athens and they'd have all sorts of cool shows, a mixed bag between anime and euro/US made ones, some greek dubbed, some not (best way to start really getting into a foreign language IMO), and they'd be on early in the morning before school or, for some weird reason, rerun during late afternoon (but good luck catching a whole ep then with parents hogging the TV for the news n' stuff). Man, that takes me back

...
Anyway, didn't know anyone was doing anything with the IP these days, let alone a 3DS/iOS game. Hmm, I wonder if its meant to coincide with a TV reboot next year or something

... Are you guys about close to getting it done, like, say, have a late 2013 release date?
Crusha K. Rool wrote:[...]But it's really refreshing to work with a full team of developers and being able to change whatever I want in the base game, after the lonely days of modding and workaround hacking.[...]
Heh, I bet it is. OTOH, the responsibility of ensuring everything you throw in a level still results in good n' smooth gameplay must also be kinda new, huh? At any rate, I wanna wish you the best of luck in getting that out there and start making a name for yourself professionally.
Crusha K. Rool wrote:[...]Plus we have motherf*cking Chris Hülsbeck for our soundtrack![...]
Now
that's a get! How'd you manage to get that old chiptune wizard on board? Has your studio ever worked with him before? Btw, for those not in the know, Chris Huelsback has been for the past 25 years a very influential 8-bit chiptune composer for platforms like the Amiga and the C64. He's made plenty of other VGM since then (to wit, his
full credits), but he's mostly regarded as a chiptune master to the point where you'd be hard pressed to find any young and indie successful electro composer these days that doesn't cite Huelsbeck as an inspiration. His stuff has been remixed a shitload of times as well, so there's that too. Having him score your game is pretty much a guaranteed solid music experience.
Crusha K. Rool wrote:[...]And all the high profiled German voice actors from the original series.[...]
Well... that's... certainly... another... thing you got going, I suppose. Did ppl there ever enjoy the localized dubs of animated shows? Cause here they've always been borderline insufferable. Hope you guys got better, but I wouldn't be surprised to learn otherwise.
Crusha K. Rool wrote:[...]Oh, and I got MVP status in Epic's forum for helping users out with coding problems for a long time. This little status comes with the added bonus of getting direct support from Epic's engine development team and moreperks like free swag and getting new informations before anyone else.[...]
Kudos. This gives me ideas on how best to incentivise you here too

.
Crusha K. Rool wrote:[...]I did not limit to just ONS, tbh. Also have stuff like Ballistic Weapons and some character skins here. Plus all the Community Bonus Packs.[...]
Next week on Hoarders, the german programmer who just won't give up his cached UT junk even though it's filling up half his house!
Let CEONSS city know when you and the Worm are ready to resume your wacky, ungodly Uscript experiments so we can all have backup generators at the ready!