ONS-AncientTemples-Sed

Anything about UT2004 mapping, Uscripting & more
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Miauz55555
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ONS-AncientTemples-Sed

Post by Miauz55555 »

Still looking very nice.
Vehicle layout seems to be much better.
Musik is fitting very nice. (If you want to hear that musik you need to put the musik file in your musik folder.)
I think I have ~10 fps more than before.
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Sedoy
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Re: ONS-AncientTemples-Sed

Post by Sedoy »

Thank you for a reply Miau!
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Miauz55555
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ONS-AncientTemples-Sed

Post by Miauz55555 »

Sedoy wrote:Thank you for a reply Miau!
You are wellcome.
Thanks for your participation to the community. :thumbup:
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Sedoy
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Re: ONS-AncientTemples-Sed

Post by Sedoy »

Glad to hear Miau. So i guess we can now try it on the server?
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EmanReleipS
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ONS-AncientTemples-Sed

Post by EmanReleipS »

Hey Sedoy,

Sorry for taking so long to reply. I only have two little suggestions for the map:

It is difficult to get from nodes 1 (and 4) to 6. It is fine with a manta or flying vehicle, but the ground vehicles need to travel a long time (for example, from 4 they need to travel almost to 7 and then they can go to 6). So a more direct path might be good (unless you want ground vehicles to be slower).

Also, there is an area between 1 (or 4) and the center node where the ground is lower. Players who fall down there and can only double jump have no way to get back to the node. So a ramp or jump pad there would be nice.

Maybe these two things can be combined...
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Miauz55555
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ONS-AncientTemples-Sed

Post by Miauz55555 »

If you are ok with a litle fog? I have (lowest) 39 FPS without and 66 FPS with that fog.
I made that and I also addet basic zone-sound.
https://www.dropbox.com/s/fethqff8smge6 ... g.ut2?dl=0

May also add Emas Jump-Pad Idea and a few other Jump-Pads to make it faster for footplayers.
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EmanReleipS
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ONS-AncientTemples-Sed

Post by EmanReleipS »

We played this again during the last match event and it was a lot of fun! I would recommend to change the location of the minotaur. At the moment, it spawns in the center node and makes the winning team too strong, because it can shoot almost anywhere on the map. I think if you place one minotaur at each base, it will help the losing team defend, the winning team will need more time to move their minotaur into a good spot, and they can kinda balance each other. What do you think, Sedoy?
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Sedoy
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ONS-AncientTemples-Sed

Post by Sedoy »

Did i miss the event? :( Yes Ema, you're right, the map still is not finished yet. I will get back to the work on this map.
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Sedoy
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ONS-AncientTemples-Sed

Post by Sedoy »

Here is a little upgrade. Less vehicles. No Mino on the centre node. Ramps are added.

https://www.dropbox.com/s/sh3u2fumf4s7j ... 3.rar?dl=0
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Miauz55555
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ONS-AncientTemples-Sed

Post by Miauz55555 »

That Version could go on. I added a golden end for the pyramid in the midle, added zone sounds and lowered the for distance a bit (I hope it's enough for the most). Without that fog it would be to much for the most PCs.
ONS-AncientTempels-Sed-V01.zip:
https://www.dropbox.com/s/cl5wyxc4ej7dj ... 1.zip?dl=0
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