This is strange. I have been happily editing all kinds of maps in UED for weeks now without issues, when all of a sudden, I get constant crashes when I try to save a map or launch a map within the editor. The error says,
"Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk."
I have a 1TB Hard Drive with 511GB of free space! I also have 8GB of RAM, and a Geforce GTX 550 Ti with 4GB of RAM. I checked the paging file, and it is currently 20,382 MB on two hard drives - which is more than enough (I haven't seen the system use more than 4,000 MB of this). So what the heck is going on? Does anyone have any solutions?
Ran out of virtual memory crashes
- Cat1981England
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- Joined: Mon 23. Aug 2010, 16:35
Re: Ran out of virtual memory crashes
TBH it could be one of many things, a hardware issue, OS update, corrupt file etc
Is this happening with a single map or all of them? Also could you post the crash log?
Is this happening with a single map or all of them? Also could you post the crash log?
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Re: Ran out of virtual memory crashes
It's probably a misleading error if you know your virtual memory is fine. Check the crash log to see if there's a stack trace, probably tell you more what's going on. If it's only happening with one map, have you perhaps gone overboard with a particular mesh/texture or something like that?
Otherwise, guess you'll need to try the ol' On-and-Off version 2 (reinstall).
Otherwise, guess you'll need to try the ol' On-and-Off version 2 (reinstall).
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Re: Ran out of virtual memory crashes
I think I figured it out. I deleted unrealed.ini today and let the game generate a new one. Magically, everything has worked fine so far. I know it wasn't the maps, because just about every map I tried saving/playing was crashing the editor. Weird...
Re: Ran out of virtual memory crashes
The crash message just points out a symptom, not the actual reason. Usually an out-of-memory crash is the result of an attempted memory allocation for which a ridiculous requested size was specified. That invalid size is almost always a result of some kind of unhandled program or data error.
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Re: Ran out of virtual memory crashes
Well, I still haven't received the error since I deleted unrealed.ini, so I guess the problem was in there somehow. If anyone else finds this thread with the same issue, try doing what I did.
- Miauz55555
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Ran out of virtual memory crashes
Maybe someone can help this guy:
https://www.epicgames.com/unrealtournam ... -o-o/page2
https://www.epicgames.com/unrealtournam ... -o-o/page2
- EmanReleipS
- Administrator
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Ran out of virtual memory crashes
I actually had this error tonight after joining the server.
In my case it was either my user.ini or my ut2004.ini that was corrupted. I still have the problem with my resolution resetting, so I keep a backup of my user.ini and ut2004.ini around and I just replaced both files. That solved it.Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 58E50000 134310198 FArray <- FArray::Realloc <- 67155099*2 <- FConfigFile::Write <- FConfigCacheIni::Flush <- UObject::SaveConfig <- (UTPlusSettings Package.Client) <- UObject::execSaveConfig <- UObject::ProcessEvent <- (UTPlusHitSoundTag ONS-MasterShower-V3-SP3.UTPlusHitSoundTag, Function UTPlusStandaloneHitSounds.UTPlusHitSoundTag.PostBeginPlay) <- ULevel::SpawnActor <- (UTPlusHitSoundTag) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Master Shower <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
- Anonymous[Lolz]
- Posts: 8
- Joined: Wed 14. Dec 2016, 06:54
- Description: New York
Ran out of virtual memory crashes
Since this is the fourth result on Google for this error:
Typical errors include:
Fix:
Enable the LAA flag in UT2004.exe using this program: https://www.techpowerup.com/forums/thre ... re.112556/
Ensure CacheSizeMegs=32 in UT2004.ini, the default. The higher you raise this value, the less memory the game gets, thus the sooner you will run out of virtual memory. You can also just set it to 1; no adverse effects observed in my experience.
The 64-bit executable is also an option.
Typical errors include:
- CreateTexture failed(8007000E).
- Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Fix:
Enable the LAA flag in UT2004.exe using this program: https://www.techpowerup.com/forums/thre ... re.112556/
Ensure CacheSizeMegs=32 in UT2004.ini, the default. The higher you raise this value, the less memory the game gets, thus the sooner you will run out of virtual memory. You can also just set it to 1; no adverse effects observed in my experience.
The 64-bit executable is also an option.