

Please and thank you.
You assume speccers just sit there and do nothing but smoking/drinking/whatever because of their laziness. Well in fact, there are many speccers (including me) just waiting for a map they like. Still there are some players wanting to play classic maps only or others, waiting for a different kind of map like big-tank- or NV-maps. Some prefer speccing rather than playing a map they don't like and therefor, the accu-mode is quite handy and helpfulPegasus wrote:First off, and most obviously, being able to gather votes while speccing is absurd and tips the scales in favour of the wishes of someone who shouldn't have earned such a privilege. I doubt there is even a need to support the mentality of my argument, but to anyone who would argue that I do, please explain why you think ppl who're passively sitting on the server's "balcony" speccing and smoking/drinking/whatever without contributing anything to the game ..., but in fact consume BW and make everyone's ping that much higher deserve to have a heavier say on what map should come next when they finally decide to play. Now, I'm pretty sure speccers' vote accumulation isn't something RH chose to enable himself (the mistake is probably Epic's), ...
TBH, I didn't notice any massive abuse of it yet and this mode doesn't really allow it: When a player wants to abuse it, he has to gather enough votes at first. He'd have to wait about 5-10 maps to completely override others votes. Now this will happen every 1-2 hours which is not a big problem IMO. Besides, there should'nt be a totally crap map on the server and if so, it has to be discussed somewhere elsePegasus wrote:Secondly, currently ppl can continue accumulating as many votes as they like until they decide to vote. ... players can suddenly have the power to adversely override clear majority choices in a way that very much resembles trolling. ... Long story short, ... too much of it can get abused ...
Unfortunately, there's no max cap included and indeed, coding would be needed - but is it worth the effort?Pegasus wrote:... and that's why there should be a max votes cap, ... also force supervoters to vote early in the process ... Again, ... modding research/action should be taken ...
Everyone knowing how it works can use this mode in his favour. One major disadvantage of the 1-score-vote-mode is that only the commonly known and super-popular maps will be voted over and over again. The lesser known but still nice maps will rarely have a chance to be played. The accu-mode helps a little bit here.Pegasus wrote:Perhaps with the fixing of the above 2 issues voting accumulation can indeed become a more interesting map election method that the standard approach, but ATM I think I've seen enough of this current setup to now be in an informed enough position to advise (and request) that it be changed back.
There is such a voting mode available - do you really think this would be better? I'd consider it to be even farther away from democracy then the accu-modeCat1981England wrote:An alternative would be to give each player a number of votes based on their score.
For the record, I don't have a problem with speccers speccing. In fact, I'm quite delighted that CEONSS allows as many ppl to spec as it does since the drawback of taxing the server's BW by a certain amount is both offset by the fact that the connection seems to be very fast AND reliable (currentlylaboRHEinz wrote:You assume speccers just sit there and do nothing but smoking/drinking/whatever because of their laziness. Well in fact, there are many speccers (including me) just waiting for a map they like. Still there are some players wanting to play classic maps only or others, waiting for a different kind of map like big-tank- or NV-maps. Some prefer speccing rather than playing a map they don't like and therefor, the accu-mode is quite handy and helpful[...]
I won't name names, but I have seen several 7V-8V bombs dropped at the later stages of some late evening map votings glaringly overturning seemingly decided outcomes and typically by some ppl who frequent the spec seats. Certainly nothing as big as 10V or 15V strong (who'd have the patience to spec that long while dodging the constant 2min idle kick checks after all? umm, we DO have idle kicking enabled, right?), but still, enough to reverse quite obvious majority choices by a healthy margin. As to whether that was for the best or not map-wise, that's entirely subjective and I won't get into it for obvious reasons (convincing/educating ppl to improve their standards leaves a much better taste than forcing "better" map choices on 'em). As an admin, however, I'm sure you'll appreciate the problem of having a big(ish) group of ppl feeling frustrated that their voting privilege was trampled on right after they exercised it, just as the map is about to turn and the F10 key (or server browser button) is so conveniently within reach. Now, whether the frequency of such a phenomenon is every 2, 3 or 5 hours isn't very important as it only needs to happen once per average player to give 'em a good enough excuse to hop servers (the dreaded server-clearing map effect). That's why I'm arguing for a max votes cap and a "full disclosure" clause where either the total voting power will be displayed on a modded voting panel ("Players: 25, Total votes: 36" for example) or the stronger voters will be forced to "show their hand" early so the rest can make an informed decision right after that.laboRHEinz wrote:[...]TBH, I didn't notice any massive abuse of it yet and this mode doesn't really allow it: When a player wants to abuse it, he has to gather enough votes at first. He'd have to wait about 5-10 maps to completely override others votes. Now this will happen every 1-2 hours which is not a big problem IMO. Besides, there should'nt be a totally crap map on the server and if so, it has to be discussed somewhere elseThus, even when a player tries to abuse this voting mode, there'll appear just another nice map to be played.[...]
Aside from the reasons I've already argued for, continued slight server improvements through (tested and approved) mutators/serveractors is a sign of constant interest in maintaining quality that players will appreciate and recall when making their nightly server choices. I know it sounds an awful lot like marketing lingo, but it's the truth; personally I feel much better playing at CEONSS knowing that cool things like hitsounds and voting tweaks have recently been added and more are likely to follow that'll improve my ONS experience even more than other more stagnant servers left to their own, 7-year old devices.laboRHEinz wrote:[...]Unfortunately, there's no max cap included and indeed, coding would be needed - but is it worth the effort?[...]
I think most ppl are well aware of the maps they like by now no matter where their relative position on the map list is. They sometimes sort by ascending played times to identify new entries but, overall, I doubt a different voting method has anything to do with map discovery. That is (and has always been) a screen real estate problem with UT's voting menu IMO.laboRHEinz wrote:[...]Everyone knowing how it works can use this mode in his favour. One major disadvantage of the 1-score-vote-mode is that only the commonly known and super-popular maps will be voted over and over again. The lesser known but still nice maps will rarely have a chance to be played. The accu-mode helps a little bit here.[...]
What I really meant to say was: Do these disadvantages of the accumulation mode justify the efforts of coding on it (at first)?Pegasus wrote:Aside from the reasons I've already argued for, continued slight server improvements through (tested and approved) mutators/serveractors is a sign of constant interest in maintaining quality that players will appreciate and recall when making their nightly server choices. I know it sounds an awful lot like marketing lingo, but it's the truth; personally I feel much better playing at CEONSS knowing that cool things like hitsounds and voting tweaks have recently been added and more are likely to follow that'll improve my ONS experience even more than other more stagnant servers left to their own, 7-year old devices.laboRHEinz wrote:[...]Unfortunately, there's no max cap included and indeed, coding would be needed - but is it worth the effort?[...]
Btw, for more interesting ideas on further server service customizations (sounds silly and borderline redundant saying "server service" but I honestly dunno how else to phrase this :/), look no further than the swiss LDG mixed gametype server: modded voting panel to include map pics (alas, no map description upon image mouse rollover or further info on the specifics of weighted voting dynamically and on the same panel), F12 extended server news menu mutator allowing for much more ingame info offering freedom than the MOTD 4-liner, brightskins (although that one is a problem in its typical UTcomp form with ONSPlus), and more. These guys get it; they may play silly maps and gametypes, but they still get it.
surePegasus wrote:we DO have idle kicking enabled, right?