[Turret] Eradicator

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Wormbo
Posts: 384
Joined: Sun 28. Aug 2011, 12:52
Description: Coding Dude

[Turret] Eradicator

Post by Wormbo »

This is the stationary SPMA-style turret from UT3's Titan Pack update. It works identically to the Perses artillery turrets and has full bot support. Unlike my other recent releases, this one doesn't contain a mutator to place the Eradicator in maps, because there's no reasonable replacement option. Instead, I'll provide a modified version of Torlan 32p as test map, that has the Eradicator at the corner nodes instead of the usual energy turrets there. Controlling the Eradicator nodes is a huge advantage, as they can cover a big portion of the map. That probably makes comebacks too difficult for the map to be a candidate for online play. Also only one of the Eradicators can reach the center node, while the other can only spam the upper spawn area. But then again, the only goal was to show the Eradicator in action.

Eradicator files (3.6MiB)
ONS-Torlan-32p-Eradicator.7z (1.7MiB, requires Eradicator files)
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Kentaro
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Joined: Sun 27. Oct 2013, 13:45
Description: Wasp driver Mapper/ONS player

Re: [Turret] Eradicator

Post by Kentaro »

What is the respawn time?
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Wormbo
Posts: 384
Joined: Sun 28. Aug 2011, 12:52
Description: Coding Dude

Re: [Turret] Eradicator

Post by Wormbo »

Thew Eradicator respawns after 45 seconds, i.e. it takes 50% longer than for energy turrets. Unlike energy turrets, the Eradicator won't spawn at neutral nodes, though, and a team change of the node triggers immediate respawn for the new team.
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Kentaro
Posts: 61
Joined: Sun 27. Oct 2013, 13:45
Description: Wasp driver Mapper/ONS player

Re: [Turret] Eradicator

Post by Kentaro »

I better see it at core, to protect the primaries. But as you said, its very long range prevents to use it in the small/medium maps.
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