What to do with campers..?

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lilalurl
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Joined: Mon 30. Nov 2009, 02:57

Re: What to do with campers..?

Post by lilalurl »

Pegasus wrote:still the same boring lighting

Here is a special edition just for you (well whoever wants can try it ;) ) with a different lighting and a new texture to go with it :D :
http://tarantola.alexandre.free.fr/temp ... -RC2Peg.7z
Zon3r
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Re: What to do with campers..?

Post by Zon3r »

lilalurl wrote:
Pegasus wrote:still the same boring lighting

Here is a special edition just for you (well whoever wants can try it ;) ) with a different lighting and a new texture to go with it :D :
http://tarantola.alexandre.free.fr/temp ... -RC2Peg.7z
well. it's....different. but hey, no need to be ashamed that u love hello kitti :D
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lilalurl
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Re: What to do with campers..?

Post by lilalurl »

But but but it's Pegasus who loves Hello Kitty:
skin it pink with a big Hello Kitty decal covering most of the turret. That's something I'd totally feel comfortable jumping in and rolling around with.
From post #14:
http://www.gametracker.com/clan/freelan ... 2#cfrmpsts


/me quickly hides all the Hello Kitty plushes and posters in his room before someone to curious come and investigate :shifty:
Zon3r
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Re: What to do with campers..?

Post by Zon3r »

Don't like concrete? here are some bricks Tripleslap Zon3r version :D
added some health vials, small shield, rocketlauncher, mantas at the base, some ammo in base, and link charges at every node. wanted to make windows, at the center two on each side, but im too stupid for it.
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lilalurl
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Re: What to do with campers..?

Post by lilalurl »

Those are interesting changes. The walls sure look different this way and the roof of the main/middle room looks quite improved this way (although in the previous versions since you were supposed to be able to go above it, it would have made less sense for it to look like that).

Pegasus might be please and, laboRHEinz, you should take a quick look at it (walls of the core room + walls and roof of the middle room).


Zoner, have you made this version just for fun/personal use or are you interested in seeing it used on the server?

In the second case, you would get my vote for us at least to try it. However, it will need a bit of polishing before.

I don't know how comfortable you are with UnrealEd? Do you know about texture panning? If not, tell me and I will show you how it works (you can also probably take a look at the tutorials online). Nothing complex, just a bit time consuming (not that much though).

It would allow some things to look nicer/more natural.

For example, you could go from:
http://tarantola.alexandre.free.fr/CEON ... %20ori.jpg
to:
http://tarantola.alexandre.free.fr/CEONSS/panning.jpg

I only worked on the vertical aspect of the texture, the horizontal need also some work as you can see there is a break in the continuity of the bricks.

Same idea here, have walls that look continuous, from:
http://tarantola.alexandre.free.fr/CEONSS/pan2ori.jpg
to:
http://tarantola.alexandre.free.fr/CEONSS/pan2.jpg


Also, if we decide to use Wormbo's nodes would you be able to implement them? If not, we can share the work, I can take care of the nodes and you will do the texture panning?


Another point: I see you added some mantas at the base. I suppose there are for "personal use". In a version made to be played online, I don't think it would be a good idea to have some available right at the start. In the current map(s), some players already tend to go round and round through the map on a manta, trying to accumulate kills by killing players during their round trips.

Although it might not be a bad idea from time to time, some players seem to have made this a specialty of theirs and monopolize the mantas for the whole match doing this. Not technically some campers but not really better if you want my opinion.

I am pretty sure giving mantas from the start would only benefit such players.


I don't think there are other things you changed and I missed?




Anyway, if you want to have your version online, please wait a bit before doing more work.
I'd like to hear laboRHEinz's opinion on the changes made in this new RC2 version, to determine if you should keep working on your new version or rather have you implement your texture modifications on the SP1 version.

Quoting the changes from Pegasus' post:
To use another example, center spamming at Barracks is a bit similar to manta roof spamming at THI-TripleSlap. In the latter's case, however, the latest version I played a few days ago on (RC2), finally takes the necessary steps to fix this issue once and for all by lowering the ceiling (and, correspondingly, placing the nuke pickup at the top of the middle dome as well) - spamming over.
laboRHEinz has been a bit busy and should catch up the conversation soon, otherwise I'll PM him so that we can get a quick reply on to which version to work on.


IMO, if the only changes are those Pegasus listed I don't know if the "newRC2" is an improvement over SP1. "Lowering the ceiling" I can see the interest to prevent manta spamming from above. I believe however the changes from SP1 (PhysicsVolume dealing 5 damage/second) gets a decent result on this matter.

Also, the new location of the redeemer makes it far more accessible and therefore probably used more often. Being a Redeemer-unfriendly player I don't think it is an improvement (ofc, I'd rather have it removed than being more accessible, even though I can understand some people think such a weapon can be needed in this kind of map).


If we have a go for another version, I'll split the related posts from here and put them in a new topic.
Zon3r
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Re: What to do with campers..?

Post by Zon3r »

i made this for fun, i am a total noob about map creation. i just thought that if u can make hello kitty map, i can make a pile of bricks map :D i'll check the tutorials, if there is any that i can understand :) as for seeing it online? never thought about it
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lilalurl
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Re: What to do with campers..?

Post by lilalurl »

Here is a quick tutorial in case you want to experiment a bit by yourself (as I said though, wait a bit before doing some major work in case we finally won't use the newRC2, unless ofc you want to do a version for personal use):

- Select the surface(s) you want to work on (usually only one but sometimes you can gain some time by working on surfaces that are symmetric on the maps)

- right click and select surface properties

- You will have this small window that will open (click on the pan/rotate/scale tab if it is not already selected):
http://tarantola.alexandre.free.fr/CEONSS/roof2.jpg

- Look at the pan/rotate frame ( U 1 4 16 64 etc....)
When you click on one of those number it will move the texture by the corresponding number of pixels on the surface. U will move them "horizontally" and V "vertically".
As said in the right, if you press sHIFT when clicking the number, the texture will move in the opposite direction. So for instance if you want to move a texture 63 pixels, you can move it 64 then SHIFT+click on 1 to move it -1.


As you can imagine, doing this precisely can be quite time-consuming if you want the best alignment possible.


I think this is enough for you to understand how it works but don't mind asking if you have other questions.

First homework ;) (well actually just one small issue I had forgotten to mention) is for you to fix the roof:
http://tarantola.alexandre.free.fr/CEONSS/roof.jpg

As you can see, where it meets the wall, there is only half of the neon light that is visible. Very unrealistic, so that would be the kind of things needing to be fixed before a release (but then some mappers spend hours fine tuning some elements that people never pay attention to :D ).
Zon3r
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Joined: Thu 7. Apr 2011, 08:46
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Re: What to do with campers..?

Post by Zon3r »

wow, u have some talent explaining stuff. thanks. maybe someday in the far future i'll become a mapper :D but now, i'm off to work
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Zon3r
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Joined: Thu 7. Apr 2011, 08:46
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Re: What to do with campers..?

Post by Zon3r »

Need help, can't make a text panner. every time i get to part "material" when i press "use" the editor crashes without any error message. can u make it for me? thanks.
Edit: I've tried with unrealed from ut2003, same symptoms, tried compatibility mode, running it as administrator, no change.
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lilalurl
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Re: What to do with campers..?

Post by lilalurl »

You mean banner I suppose? :think:

I can try at least. Feel free to PM me if you want it to remain a surprise (if it is meant to be used in a map destined to be played online).
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