Slated world - Picnic area spawn points

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Cheese_it!
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Joined: Mon 16. Dec 2013, 12:28
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Location: Up North, UK

Re: Slated world - Picnic area spawn points

Post by Cheese_it! »

Thanks Gloups!
elect
Posts: 278
Joined: Thu 23. Feb 2012, 16:28
Description: Srly? Are u kidding me?

Re: Slated world - Picnic area spawn points

Post by elect »

I like that respawn, it gives the chance to have a walk in the nature

Pegasus wrote:Hey folks, short post
Oh god, thanks
Pegasus wrote: 'cause I'm still in the middle of hell week apparently, but just wanted to take a minute here n' make a small clarification. The stupid, distant playerstart in SlatedWorld's green midsection floating isle is actually a known issue to us - like, really, really well known and for quite awhile now too. It's such a common knowledge sore thumb among editors and ONS servers' staff in general, in fact, than any improvement edit ever done to this map - and there have been a few in the last 2-3 years - has made sure to stamp it out first and foremost before addressing anything else. You can easily find proof of this here too just by looking through SpaceEngy's SlatedWorld edit thread from 2012, 7-8 entries below this one in the same subforum, where it's again the first mentioned point in a much longer edit agenda. Point is, neither its presence nor its annoyance has ever been ignored or disputed, here or elsewhere, so this isn't what's at fault.
The greater problem at work here is, whenever a newer version would be received and included in CEONSS' roster, soon enough we'd find out the hard way that the overall gameplay it delivered wasn't exactly up to snuff (usually it'd add to previous imbalances), and it would offer a play experience even below that of the previous, baseline version. Thus, inevitably we'd fret, throw our hands up and roll things back to the BigAl version, which would at least not annoy players in more fundamental aspects of the game, besides the "collateral" playerstart (at least that anyone can quickly suicide and move on from). It's always been an issue of picking the least worst among a bunch of imperfect choices when it comes to SW basically, and we too are definitely not satisfied with it. I mean, hell, if you ask me, the map could stand to undergo a deeper go-over with today's ONS standards in mind (and I offered some ideas towards enriching its usual play routine in a post in SpaceEngy's thread back then too) rather than just receiving a band-aid by way of quick fix, but we'll see what happens as the boss is already here n' handling it.

Right. Anyway, I hope this helps dispel any previously held false impressions about why SW-BigAl is still on the roster.
You bloody cheater, you said short >.>
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Xac
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Joined: Thu 15. Nov 2012, 14:21
Description: keeping it UNreal since 2004

Re: Slated world - Picnic area spawn points

Post by Xac »

elect wrote: You bloody cheater, you said short >.>
It's all relative.... :lol:
Play it safe, do what Droopy says..."Always double tap!"
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