A big problem

Server setup, history & future
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fors
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Re: A big problem

Post by fors »

Petya, it's certainly a good map but I not about this. some maps require improvement and agr.alleys is first. we have something to do with it! I see every time... the beginning of the game, the first 30 seconds, 5 people are running to the next node, building it, aaaaand? on 31 seconds into their destroys tank! with me, together with the node... nobody even understood nothing... and so throughout the game - my team is just to die and feed of camper, and they are not even aware of it. It is fair? and what can they do?
from this tank, there is no hiding place, he was constantly repairing and even if it will be destroyed, then after 30 seconds he was again restored, despite the fact that destroy it very rarely. (I may add that you know how I play this map, permanently destroy a bunch of people and nodes across the map, for which honestly receive the earned points ok, ye ?. but this tanker me just ahead! me and half of my team together! so imagine how many he kills people and destroys nodes just standing in one place all game.) if only I shall destroyed in spawn I can forgive, but beside me kill 10 people and and look at it much more painful.
only I think I needed to put this post in another topic *_ *
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Zon3r
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Re: A big problem

Post by Zon3r »

Interesting to see this guy talking about campers.

the ONLY problem with Aggressive alleys is, that it's too dark. we need brightskins in general
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Cat1981England
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Re: A big problem

Post by Cat1981England »

Fors, Pet has already started a thread about Aggressive Alleys.

An edited version will be released at some point in the near future based on player feedback.
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[P]etya

Re: A big problem

Post by [P]etya »

Brightskins don't work without UTComp and I don't think that ONS has a dire need of it anyway. But, it would make life easier on SpankJonx for example :D
Zon3r
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Re: A big problem

Post by Zon3r »

Here you go, you can set brightskins on your own in the .ini files, but for it to work, Cat needs to disable anti-tcc's check for brightskins....i think
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joeblow
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Re: A big problem

Post by joeblow »

yeah no thanks leave anti tcc just the way it is.

Might Keep people from firing 5 rockets at once ; )
[P]etya

Re: A big problem

Post by [P]etya »

I didn't know that it is achiveable via ini editing.
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fors
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Re: A big problem

Post by fors »

Cat1981England wrote:Fors, Pet has already started a thread about Aggressive Alleys.

An edited version will be released at some point in the near future based on player feedback.
this is good news! I hope this will be so. in that case, I will copy\paste my post there, and here you can delete if it interferes. "thx
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Zon3r
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Re: A big problem

Post by Zon3r »

joeblow wrote:yeah no thanks leave anti tcc just the way it is.

Might Keep people from firing 5 rockets at once ; )
it's not about disabling anti tcc completely, just telling it not to check if brightskins are enabled or not
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