Removal of MinusTankMeUp

Server setup, history & future
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Xac
Posts: 569
Joined: Thu 15. Nov 2012, 14:21
Description: keeping it UNreal since 2004

Re: Removal of MinusTankMeUp

Post by Xac »

Getting back to the OP...

I think tank me up could be improved by:

1) Putting Avrils at all lockers.
2) Getting rid of all the overpowered vehicles, eg just have badgers and goliaths with a centaur here and there for anti air use.
3) Move the nodes out of the trenches and fill the trenches with water.
4) The nodes from the trenches could be put inside buildings to improve the poor hand to hand combat aspect of the map.
5) Add more cover for foot soldiers between buildings so they have a chance.

I don't like the trenches, the bridges interfere with the display when vehicles go under them. Also, once you are in one of the trenches, you are quite limited in how you can manoeuvre and where you can go, whether on foot or in a vehicle. I think the best option would be to have pinch points at bridges, so teams have to act cooperatively to take and hold bridges with tanks so their team can advance. Also, on foot, you could swim across the water, whereas the tanks would have to find a crossing point.
Play it safe, do what Droopy says..."Always double tap!"
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EmanReleipS
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Joined: Thu 3. Oct 2013, 00:18
Description: Pancake Fairy
Location: Germany

Re: Removal of MinusTankMeUp

Post by EmanReleipS »

Xac wrote:Getting back to the OP...

I think tank me up could be improved by:

1) Putting Avrils at all lockers.
2) Getting rid of all the overpowered vehicles, eg just have badgers and goliaths with a centaur here and there for anti air use.
3) Move the nodes out of the trenches and fill the trenches with water.
4) The nodes from the trenches could be put inside buildings to improve the poor hand to hand combat aspect of the map.
5) Add more cover for foot soldiers between buildings so they have a chance.

I don't like the trenches, the bridges interfere with the display when vehicles go under them. Also, once you are in one of the trenches, you are quite limited in how you can manoeuvre and where you can go, whether on foot or in a vehicle. I think the best option would be to have pinch points at bridges, so teams have to act cooperatively to take and hold bridges with tanks so their team can advance. Also, on foot, you could swim across the water, whereas the tanks would have to find a crossing point.
Those are all good suggestions, I'm just afraid most people who like this map like it for the op vehicles and tank-only gameplay. I think if we changed the gameplay drastically like you have suggested, we would end up with a much better but way less popular map. It's the same crowd that likes Tanks-a-lot and OmahaBeach....
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Snuff
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Joined: Thu 18. Sep 2014, 21:06
Description: Kill'em all !!!
Location: Berlin

Re: Removal of MinusTankMeUp

Post by Snuff »

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guess the manpower for large scale editing/redesigning is just not available anymore... :C

perhaps give this version a go instead...

ONS-MinusTankMeUp-)o(-Gorz-BigAl-Edit1.ut2
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"Mortificare agere delectat" (Cicero or sumthin)
joeblow
Posts: 350
Joined: Sun 16. Feb 2014, 20:41
Description: male gamer
Location: tennessee,usa

Re: Removal of MinusTankMeUp

Post by joeblow »

Cat1981England wrote:Does anyone know of a good tank map to replace Tanks-a-lot?
get rid of the ion. Its a pretty good map but the ion is horrendous on this map.
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