ONS-Shipdock feedback

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Ten
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ShipDockv

Post by Ten »

So each time I play this map i keep hearing all types of comments and suggestions some of which are good and some bad! So guys & gals feel free to air your views right here.
I must say I do miss the OMFG weapon was a laugh, unfortunately had to be removed.

Thanks :yoman:
Ten
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Karma_geddon
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Re: ShipDockv

Post by Karma_geddon »

Right now there's another thread going on for it, here: http://ceonss.net/viewtopic.php?f=2&t=534
:)
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Wormbo
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Re: Map feedback

Post by Wormbo »

Extracting relevant feedback from a thread for a specific map or mod can be difficult enough. Doing so from a thread without specific topic is next to impossible if you don't know where exactly to look.
I would recommend creating separate threads per map/mod.
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Dalyup!
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Re: ONS-Shipdock feedback

Post by Dalyup! »

Alrighty, I've renamed the thread so it solely focuses on Shipdock.
Last edited by Dalyup! on Sun 3. Aug 2014, 16:56, edited 1 time in total.
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Ten
Posts: 73
Joined: Mon 16. Jan 2012, 17:47
Description: I love VW mk1 golfs

Re: ShipDockv

Post by Ten »

Opps Thanks
Ten
Posts: 73
Joined: Mon 16. Jan 2012, 17:47
Description: I love VW mk1 golfs

Re: ONS-Shipdock feedback

Post by Ten »

Thanks for the link Karma, and for comments from u and dalyup, things can be changed very easily on this map so the more feed back the better. There will be a final version so keep your post coming..
[P]etya

Re: ONS-Shipdock feedback

Post by [P]etya »

I think the acid should be gone and replaced with harmless water. It is an instant death if you fall into it accidentaly
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Karma_geddon
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Re: ONS-Shipdock feedback

Post by Karma_geddon »

No problem :)

Also, about the base again: there is a turret on the top of the core, but it's reachable only via the teleporter that is just in front of the core itself. This might mean that you'll get in the crossfire, when the enemies are attacking the core and you want to reach that turret to defend it by that teleporter. One could try to benefit from the respawn immunity to reach it, but it might expire in the meanwhile.

Related point: of course, if my suggestion for a Paladin / Turtle at base is going to pass, that turret would be useless (the Pal shield would cover its line of fire) and it would be probably better to move it, maybe in a corner of the base. Two turrets could also be good, one at each corner.
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Cat1981England
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Re: ONS-Shipdock feedback

Post by Cat1981England »

Degrek Phantoka wrote:Well...Could somebody tell me which are the "new" maps? I would like to leave some feedback but I don't know which are old and which are new.
Feedback is welcome on all maps, but the most recent "new" maps are..

ONS-DoubleSlap-_V1-1
ONS-AggressiveAlleys2011-[TC]-VKedit1I
ONS-SpaceCargo-BETA-III
ONS-RapaNui-32p-beta1
ONS-{ROW}Shipdock2a
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Cat1981England
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Re: ONS-Shipdock feedback

Post by Cat1981England »

Before we get to the map I just need to make one quick point (to nobody who has posted here btw). Even though some maps may seem to be deeply unpopular, they are all part of a diverse map roster which has to cater to a wide number of players with different likes and dislikes. To put this into perspective, we had just under 400 different players on the server yesterday. That's a lot of different people each with their own preference for what makes a "good" map. We also have to take into account that at some points in the day there will only be 1 person on the server and at others 32, as well as trying to maintain server stability and performance along the way.

The point is, before declaring to the server that such and such a map is a "spec map" within 3 minutes of playing it and becoming part of a loud, negative, self-righteous minority, try to play it a few times, preferably with different numbers of players. Then think about what is right and wrong about it and then post your thoughts on the forum such as Daly has done here or Pet has done here. This is far more constructive and productive for everyone and will benefit us all in the long run.
shipdock1.png
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Shipdock:

First off, this map is 99% Ten's work. If you play the unedited version, you can see the huge amount of work that he has put into to it and deserves a pat on the back for. My own involvement was to change the vehicles before putting it on the server, which also happens to be the main source of unhappiness concerning this map :p

Paladin:

There's already a Paladin at nodes 6/8. It wasn't placed at the team base because it would have draw out the map for too long so every game would have been a 20+ min slog. Plus the bots don't like the larger vehicles down there. It wasn't placed at 2, 3, 4 or 5 because this would have narrowed the vehicle pathways even more then they already are. Having it where it is gives each team a choice to either take it down to 7/9 or up the ramps and into the thick of the action.

Deadly water:

There's a teleporter inside a box at the top of the passage from 7/9 to the main area, this will take you to the other side of the map. Players can also use the jumpads and centre platform. All 3 types of vehicles at the main bases can get across the water. The other vehicles can get around the two side passages.
shipdock2.png
shipdock2.png (869.69 KiB) Viewed 10661 times
OMFG gun:

Removed because every player was starting to find out where it was and the map was becoming a slightly larger version of Spambox.

Turrets:

Good idea. Two turrets on top and teleporters in the corners :thumbup:

Hover Badger:

Well the Hover Badger was chosen because it could get across the water, jump above the fences and because of it's kick (railings and other obstacles were removed to make it harder to spam with this). Also two were placed at the bases to help with comebacks.

-------------------

I still think this could be a very good map which could add to the diversity of the roster. As such I think it deserves another chance.

Changes proposed so far...

* Remove the player damage from the water.
* Place two turrets at each base.
* Put back the OMFG gun.
* Move the Paladin to another location.
* Replace/modify the hover badger.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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