Shipdock-edit
I've never really liked this map. Primarily because I like open maps with flyers and several routes to reach any node which this map does not do. You are essentially funneled through two somewhat short corridors (the middle nodes) that are easily defended by vehicles with splash damage due to its narrowness and the fact it has walls on both sides. Hard to miss, so you need a vehicle. The only alternative for those on foot (since the water is actually acid) is to leap up to the centre node and battle it out there, a node which people often neglect, and leap down. It's rather easy to keep that node down too.
I don't think this map will ever be redeemable in my eyes - well, when I'm on foot - but it's not that bad and the edit has solved a few issues. Anyway, some pros and cons about the edit:
Pros
- Addition of more jump pads was good, especially on the middle submarine. If you fell on you on there before, you were essentially dead.
- More space around nodes was good, it was pretty cramped before, and easy to kill everyone with splash damage.
- Fire badger is pretty cool.
- The HoverBadger is admittedly a cool vehicle but putting something as powerful as the goliath shell on a fast moving and partially flying vehicle makes it far too powerful (the same goes for the normal Badger). The splash damage from those shells are really strong and it is hard to fight back against them.
- I don't understand the purpose of putting the paladin in that garage room (or whatever). It can obviously defend it very well there but other than that it has little use due to the amount of space it needs to navigate. I'm not sure what you could replace it with, perhaps a raptor?