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Re: Gunshop rebuilt

Posted: Sun 14. Jun 2015, 10:15
by GLoups!
Cat1981England wrote:
The one thing which is still ready bugging me is stuff such as weapon fire, skybeams etc not showing through the glass. Anyone have any ideas?
Hello cat, you need to make a shader with the matching texture, texture browser>mylevel>new>name> diffuse:Don't forget the material (Texture'UCGeneric.Glass.glass9')
and at last : OutputBlending : OB-Darken or OB-Modulate or what you want.

SelfIllumination: Texture'UCGeneric.Glass.glass9' for give it a little opacity.

and sure apply this textures to the glass ;)
Shot00185.jpg
Shot00185.jpg (38.77 KiB) Viewed 14747 times
Edit: i just try it if you want :

ONS-Gunshop-C-Beta4-01

Re: Gunshop rebuilt

Posted: Sun 14. Jun 2015, 10:28
by Maniac
Cat1981England wrote:The one thing which is still ready bugging me is stuff such as weapon fire, skybeams etc not showing through the glass. Anyone have any ideas?
You should take a look at Tek - the windows are made of static meshes there; and VolcanoHigh - the base roof is BSP and is made of glass. Beams are visible on both maps, didn't check he weapons fire though.

EDIT: disregard this, GLoups! is da man.

Re: Gunshop rebuilt

Posted: Sun 14. Jun 2015, 20:18
by Cat1981England
Maniac wrote:EDIT: disregard this, GLoups! is da man.
Agreed :thumbup:

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Thanks GL :yippiiieh: there's some little tweaks that need to be made as well, but i'll try and get a final edit done by next weekend.

Re: Gunshop rebuilt

Posted: Sat 20. Jun 2015, 01:22
by Cat1981England
ONS-Gunshop-C-SP1

Changes,

- Un-hid core nuke/wildcard pickup bases.
- Decreased lighting in bottom tunnel.
- Fixed bot fly paths.
- Applied shader textures to glass (couldn't make a good red or blue for the cores).
- Removed damage volumes under lights as they were destroying target painter bombs.
- New blocking volumes around large core ammo (minigun I think).
- Small fps increases.

Re: Gunshop rebuilt

Posted: Sat 20. Jun 2015, 15:14
by Hyden
Very nice work, it's much appreciated, this version looks great! :thumbup:

Re: Gunshop rebuilt

Posted: Mon 22. Jun 2015, 19:43
by ]M[
+1 from me - this & the various CEONSS-version edits/updates are great - much compliments (& big thanks) to the chefs involved! ]M[ :)

Gunshop rebuilt

Posted: Sat 9. Jan 2016, 23:23
by Cat1981England
ONS-Gunshop-C-SP4

Reduced map size and hopefully improved net performance. No gameplay changes.

Re: Gunshop rebuilt

Posted: Wed 18. May 2016, 17:07
by ThunderCat
Right on, man!

If this is the version we played last night -- the funny texture glitches are gone as well! :thumbup: